|Movement Speed||9m / 30ft|
|Weight||25kg / 50lbs|
Act One[edit | edit source]
Once you complete Investigate the Beach by saving Mirkon from the Harpies, return to Doni, who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also helped Arabella, she will give you the quest Steal the Sacred Idol.
You can also enter the hideout if you pass a perception check near the back entrance, where Silfy runs to after stealing from you (or trying to do so unsuccessfully). To be able to fit through the crack revealed by the perception check, you must be of small size. (E.g., a halfling or gnome, or under the effect of Reduce.)
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.
If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Act Two[edit | edit source]
If the player sides with the refugees Mol can be found near the bar in Last Light Inn thinking about how she can scam money out of Isobel.
Act Three[edit | edit source]
In the House of Hope you can find Mol's Contract. When you talk to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career.
Trivia[edit | edit source]
- Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.