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Gale: Difference between revisions
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Gale leaves the party if the goblins are sided with and the Emerald Grove is raided successfully. After the slaughter, he confronts the player and says his goodbyes, though he may be retained through dialogue. If neglected or ignored for too long, he leaves the party without much fanfare, leaving only a small note behind.{{ref|{{SmRarityItem|A Wizard's Farewell}} by Gale}} | Gale leaves the party if the goblins are sided with and the Emerald Grove is raided successfully. After the slaughter, he confronts the player and says his goodbyes, though he may be retained through dialogue. If neglected or ignored for too long, he leaves the party without much fanfare, leaving only a small note behind.{{ref|{{SmRarityItem|A Wizard's Farewell}} by Gale}} | ||
On meeting Gale the first time as the {{CharLink|The Dark Urge}}, the player character has a special option on where they fantasize about cutting off his hand. If selected, the fantasy is not merely imagined, but acted out in real time: Gale loses his hand to the Dark Urge's unrestrained | On meeting Gale the first time as the {{CharLink|The Dark Urge}}, the player character has a special option on where they fantasize about cutting off his hand. If selected, the fantasy is not merely imagined, but acted out in real time: Gale loses his hand to the Dark Urge's unrestrained impulses and falls back into the circle, permanently barring the party from recruiting him. | ||
=== Approval === | === Approval === |