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Tides of Chaos (passive feature): Difference between revisions

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| grants = Tides of Chaos
| grants = Tides of Chaos
| cost = toc
| cost = toc
| notes = *Tides of Chaos as a passive toggle is currently ( as of v4.1.1.6072089) bugged and does nothing; Tides of Chaos is only usable as a reaction.
| notes = *Tides of Chaos as a passive toggle is currently ( as of v4.1.1.6072089) bugged and does nothing; Tides of Chaos is only usable as a reaction.{{verify|This might not be accurate. I got advantage when trying to read one of the runes above the buttons attached to the prisoners in the intro sequence. This is one of the rolls that just appears in the combat log without the dice animation. I think it might be that the passive doesn't have any effect when the dice animation appears, because it'll let you choose if you fail the roll anyway. For rolls where it's in the chat log they might only use it when you fail the first dice roll so that your resource is conserved if you don't need to use it. Which is actually not ideal if your goal is to trigger wild magic rather than get advantage on the dice roll, but can still be helpful.}}
** This might not be accurate. I got advantage when trying to read one of the runes above the buttons attached to the prisoners in the intro sequence. This is one of the rolls that just appears in the combat log without the dice animation. I think it might be that the passive doesn't have any effect when the dice animation appears, because it'll let you choose if you fail the roll anyway. For rolls where it's in the chat log they might only use it when you fail the first dice roll so that your resource is conserved if you don't need to use it. Which is actually not ideal if your goal is to trigger wild magic rather than get advantage on the dice roll, but can still be helpful.
*Normally, a {{D20}} is rolled each time a leveled spell is cast. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). In other words, it increases the Wild Magic chance to 50% if a leveled spell ist cast (normally 5%).
*Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
*Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource.
*Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource.
| class learns at level 1 = Wild Magic Sorcerer
| class learns at level 1 = Wild Magic Sorcerer
}}
}}

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