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==Approval ==
==Approval ==
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval.  
 
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval.
 
=== Act One ===
=== Act One ===
'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}:
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}:
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* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then either {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then either {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}}
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}}
* Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception OR {{Skill|Intimidation}}  {{Approval|Karlach|+1}} ''(either option)''
* Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception}} OR {{Skill|Intimidation}}  {{Approval|Karlach|+1}} ''(either option)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}


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** OR Kiss Karlach, if you are romancing her {{Approval|Karlach|+10}}
** OR Kiss Karlach, if you are romancing her {{Approval|Karlach|+10}}
<small>'''''Note:''' Hugging Karlach starts a romance with her (if it hasn't been started before), while the kiss option is available only if the romance is ongoing already and moves it into '''partnered''' stage'' </small>
<small>'''''Note:''' Hugging Karlach starts a romance with her (if it hasn't been started before), while the kiss option is available only if the romance is ongoing already and moves it into '''partnered''' stage'' </small>


=== Act Three ===
=== Act Three ===
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* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR  ★'Settled with partner and kids' {{Approval|Karlach|+2}}
* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR  ★'Settled with partner and kids' {{Approval|Karlach|+2}}
<small>'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' </small><br>
<small>'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' </small><br>
''Talking to [[Boney]] the mephit:''
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Karlach|+1}}
* Call his wife [[Stoney]] magnificent {{Approval|Karlach|+1}}
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* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Karlach|+1}}
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Karlach|+1}}
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Karlach|+1}} <br>
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Karlach|+1}} <br>
''Dealing with caged beasts:''
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Karlach|+1}} ''(either with or without {{SAI|Speak with Animals}})''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Karlach|+1}} ''(either with or without {{SAI|Speak with Animals}})''
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'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>


''At the [[Basilisk Gate Barracks]]:''
'''[[Basilisk Gate Barracks]]'''


* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
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''At [[The Blushing Mermaid]]:''
'''[[The Blushing Mermaid]]'''


* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Karlach|+1}}
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Karlach|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Karlach|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Karlach|+1}}
* Ask Gannet about Vanra, and then:
* Ask Gannet about [[Vanra]], and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Karlach|+1}}
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Karlach|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Karlach|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Karlach|+1}}
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* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Karlach|+1}}
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Karlach|+1}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Karlach|+1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Karlach|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Karlach|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Karlach|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Karlach|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Karlach|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Karlach|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Karlach|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Karlach|+1}}
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** Decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Karlach|+1}} ''(either option)''
** Decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Karlach|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Karlach|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Karlach|+1}}  
 
''Speaking to [[Svend]] and [[Siggy]]:''
''Speaking to [[Svend]] and [[Siggy]]:''
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Karlach|+1}}
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Karlach|+1}}
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''Other patrons:''
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Karlach|+1}}
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Karlach|+1}}




''At the [[Old Garlow's Place]]:''<br>
'''[[Old Garlow's Place]]'''<br>


''First time visiting the place:''
''First time visiting the place:''
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** OR Call her condition hilarious {{Approval|Karlach|+1}}
** OR Call her condition hilarious {{Approval|Karlach|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Karlach|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Karlach|+1}}
 
* Talking to Adrielle, offer to have a look at the hex {{Approval|Karlach|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Karlach|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Karlach|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Karlach|+1}}
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** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Karlach|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Karlach|+1}} ''(The option is not available for the Fighter characters)''
** OR Ask him to tell the hag you're coming for her {{Approval|Karlach|+1}} ''(The option is not available for the {{Class|Fighter}} characters)''


''After removing the hex and killing Jatlo:''
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Karlach|+1}}
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Karlach|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Karlach|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Karlach|+1}}
* Offer Mayrina help with the hag {{Approval|Karlach|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Offer Mayrina help with the hag {{Approval|Karlach|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''


* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Karlach|+1}}
* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Karlach|+1}}
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''If you have killed Ethel:''
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Karlach|+1}}
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Karlach|+1}}
** OR Tell her to take time and celebrate {{Approval|Karlach|+1}}
** OR Tell her to take time and celebrate {{Approval|Karlach|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Karlach|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Karlach|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Karlach|+1}}
** OR Say it wasn't so amazing when the hag vomited a child {{Approval|Karlach|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Karlach|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Karlach|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Karlach|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Karlach|+1}}
Line 1,016: Line 1,022:
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Karlach|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Karlach|+1}}


 
''At [[Lora's House]]:''
''At [[Crimson Draughts]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Karlach|+1}}
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Karlach|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Karlach|+1}}  
* After you have saved Vanra:
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
** Say the hag was you problem to deal with {{Approval|Karlach|+1}}
 
** OR Tell her to keep a closer eye on her daughter {{Approval|Karlach|+1}}
* Outside Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Karlach|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Karlach|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Karlach|+1}}




''At the [[Baldur's Mouth]] and interacting with Gazette employees:''
'''[[Baldur's Mouth]] (and interacting with Gazette employees)'''
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Karlach|+1}}  
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Karlach|+1}}  
* Speaking to the printing press ([[Jelliwig]]) in the basement, ask them "Wouldn't changing the article be delightfully naughty?" {{Approval|Karlach|+1}}  
* Speaking to the [[Jelliwig|printing press]] in the basement, ask them whether changing the article would not be ''delightfully'' naughty {{Approval|Karlach|+1}}  
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Karlach|+1}}  
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Karlach|+1}}  
* Talking to [[Estra Stir]] '''after''' Gortash's defeat, say you'd rather never hear that prick's name again {{Approval|Karlach|+1}}  
* Talking to [[Estra Stir]] '''after''' Gortash's defeat, say you'd rather never hear that prick's name again {{Approval|Karlach|+1}}




''At the [[Flymm Cargo]]:''
'''In the [[Cazador's Dungeon]]'''
* After returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Karlach|+1}}
* Speaking to [[Sebastian]], pass {{Skill|Persuasion}} or {{Skill|Intimidation}} check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}} ''(either option)''
* Don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Karlach|+1}}


''At [[Flymm's Cobblers]], talking to [[Sally Flymm]]:''
* Say she is the one to blame for the Gortash's rise {{Approval|Karlach|+1}}
* Choose to put Sally out of her misery {{Approval|Karlach|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''


* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Karlach|+1}}
'''[[Counting House]]'''
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Karlach|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}}




''In the [[Cazador's Dungeon]]:''
'''The [[Crimson Draughts]]'''
* Speaking to [[Sebastian]], pass [[Persuasion]] or [[Intimidation]] check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}}
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Karlach|+1}}
* Don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Karlach|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Karlach|+1}}  
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''


* Outside Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Karlach|+1}}


''At the [[Counting House]]:''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Karlach|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Karlach|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>


''At the [[Elfsong Tavern]]:''
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Karlach|+1}} ''(Requires various skill checks with DC from 18 to 20)''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Karlach|+1}} ''(Requires various skill checks with DC from 18 to 20)''


* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Karlach|+1}}
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Karlach|+1}}
** OR Ask for a kiss instead {{Approval|Karlach|+1}}
** OR Ask for a kiss instead {{Approval|Karlach|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Karlach|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Karlach|+1}}
** OR Say you missed her {{Approval|Karlach|+1}}
** OR Say you missed her {{Approval|Karlach|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Karlach|+1}}
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Karlach|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Karlach|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Karlach|+1}}


* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Karlach|+1}}
''Speaking to [[Harvard Willoughby]]:''
** OR Give her some money and tell to keep the necklace, too {{Approval|Karlach|+2}}
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Karlach|+1}}
 
** OR Joke about "Wizard and shatter" {{Approval|Karlach|+1}}
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Karlach|+1}}
** Joke about Harvard smelling funny {{Approval|Karlach|+1}}
* In the second round, joke about "Vampires" {{Approval|Karlach|+1}}
** Joke about 'Wizard and shatter' {{Approval|Karlach|+1}}
** OR Joke about "Sleeping with a dragonborn" {{Approval|Karlach|+2}}
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Karlach|+1}}
** OR Joke about "Zombie reanimator" {{Approval|Karlach|+1}}
* In the second round:
** OR {{Skill|Intimidation|Intimidate}} the public to approve {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|20}})''
** Joke about 'Vampires' {{Approval|Karlach|+1}}
* In the third round, joke about the Dead Three {{Approval|Karlach|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Karlach|+2}}
** OR Joke about "A cleric and ham" {{Approval|Karlach|+1}}
** Joke about 'Zombie reanimator' {{Approval|Karlach|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public to approve {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|25}})''
** Intimidate the public {{Approval|Karlach|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about the Dead Three {{Approval|Karlach|+1}}
** Joke about 'A cleric and ham' {{Approval|Karlach|+1}}
** Intimidate the public {{Approval|Karlach|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''


* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Karlach|+1}}
''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle {{Approval|Karlach|+1}}
** OR Say he has enough left to buy a drink {{Approval|Karlach|+1}}
** OR Say he has enough left to buy a drink {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Karlach|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
* Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Karlach|+1}}
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Karlach|+1}}


Talking to [[Skoona|Enforcer Skoona]]:
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Karlach|+1}}
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Karlach|+1}}


* Speaking to [[Dame Guisarme]], say the Flaming Fist are good only to handling riots {{Approval|Karlach|+1}}
''Talking to [[Doora Thumbfoot]]:''
* Agree to buy the necklace from her {{Approval|Karlach|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Karlach|+2}}
 
* ''Speaking to [[Dame Guisarme]],'' say the Flaming Fist are good only to handling riots {{Approval|Karlach|+1}}
 
 
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Karlach|+1}}
** OR Say that the fight with the cult won’t be easy {{Approval|Karlach|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|karlach|+1}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>
 


'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Karlach|+1}}


* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Karlach|+1}}
'' Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory''</small>




''At [[Lora's House]]:''
'''[[Flymm's Cobblers]]'''
* If you haven't resolved the [[Save Vanra|quest]] yet:
* Talking to [[Sally Flymm]], say she is the one to blame for the Gortash's rise {{Approval|Karlach|+1}}
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Karlach|+1}}
* Choose to put Sally out of her misery {{Approval|Karlach|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Karlach|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Karlach|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Karlach|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Karlach|+1}}




''Talking to [[Golbraith Stredivas]]:''
'''[[Golbraith's Cellar]]'''
* Ask him whether his son needs any help {{Approval|Karlach|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Karlach|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Karlach|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Karlach|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Karlach|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Karlach|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Karlach|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly{{Approval|Karlach|+1}} ''(Good/Neutral or Evil alignment)''
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Karlach|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Karlach|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
** Then say you'll just loot his corpse instead {{Approval|Karlach|+1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Karlach|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Karlach|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Karlach|+1}}




''At [[Highberry's Home]]:''
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Karlach|+1}}
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Karlach|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Karlach|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Karlach|+1}} Use (Requires {{Ability check|Deception|25}}
* Ask what he was doing in your father's grave {{Approval|Karlach|+1}} Use (Requires {{Ability check|Deception|25}}
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Karlach|+1}}
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Karlach|+1}}
* Say “Thank goodness, you can keep it”, and then:
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed {{Approval|Karlach|+1}}
** Use Deception to convince him the treasure is cursed {{Approval|Karlach|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Karlach|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Karlach|+1}}
Line 1,156: Line 1,149:
** Then tell Nina the Mortarch is right {{Approval|Karlach|+1}}
** Then tell Nina the Mortarch is right {{Approval|Karlach|+1}}


''Talking to [[Valmorba]]:''
* ''Talking to [[Valmorba]],'' ask her to give you a shovel (if you don't have one) {{Approval|Karlach|+1}}
* Ask her to give you a shovel (if you don't have one) {{Approval|Karlach|+1}}
 
* ''Talking to [[Ulkov Sully]],'' pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Karlach|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Karlach|+1}}
 
''Speaking to [[Gothric Rillyn]]:''
* Say that burying alive is an apt punishment for thievery {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Karlach|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Karlach|+1}}
 
 
'''Grey Harbour Docks'''
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they’re lacking {{Approval|Karlach|+1}}
 
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Karlach|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})''
** Then say you'll just loot his corpse instead {{Approval|Karlach|+1}}
* OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Karlach|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})''
** Then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Karlach|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Rogue}})''
* Ask him what if you just kill him and take everything {{Approval|Karlach|+1}}


* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Karlach|+1}}
''In the [[Iron Throne]]:''
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Karlach|+1}}
* When [[Gortash]] connects to the [[Submersible]] upon you preparing to dock at the prison:
** Tell him that you go where you choose {{Approval|Karlach|+1}}
** OR Say you’re going to take whatever he is hiding there {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Karlach|+1}}
<small>'''''Note:''' This option gives approval only if you '''did not''' strike an alliance with Gortash''</small>
:* OR Say "F*ck you"  {{Approval|Karlach|+1}}
* After docking at the prison, when [[Omeluum]] approaches your mind:
** Convince him that other prisoners must be saved, too {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Karlach|+1}}
** After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero {{Approval|Karlach|+1}}
''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Karlach|+1}}




''At the [[Chromatic Scale]]:''
'''The [[Heapside Prison]]'''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Karlach|+1}}
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Karlach|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Karlach|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Karlach|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Karlach|+1}}


* ''In [[Elerrathin's Home]],'' speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Karlach|+1}}
** OR Say that the fight with the cult won’t be easy {{Approval|Karlach|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|karlach|+1}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>


''In the [[Abandoned Cistern]]:''
'''The [[House of Hope]]'''<br>
* Convince the [[Emperor]] to extend his mental defences onto Minsc {{Approval|Karlach|+1}}


''Speaking to [[Hope]] or to her spirit:''
* In front of the [[House_of_Hope#Archive|Archive]], say you need to get her out before the jailor kills her {{Approval|Karlach|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Karlach|+1}}
** Tell her she is beautiful {{Approval|Karlach|+1}}
* After defeating [[Raphael]], tell Hope you thought he would put up more of a fight {{Approval|Karlach|+1}}
** If [[Korrilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Karlach|+1}}


''At the [[Murder Tribunal]]:''
''Talking to the [[Archivist]],'' ask whether he'd like you to break bits of him {{Approval|Karlach|+1}} ''(Works regardless you talk about your contract or the [[Orphic Hammer]]; Requires {{Ability check|Intimidation|25}})''
* Speaking with [[Sarevok Anchev]]:
** Tell Sarevok you actually were deciding who should get to kill him {{Approval|Karlach|+1}}
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Karlach|+1}}
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Karlach|+1}}


* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Karlach|+1}}
* Provoke the fight with [[Haarlep]] {{Approval|Karlach|+1}} by either way of listed below:
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Karlach|+1}}
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
<small>'''''Note:''' This option is available either before you shed your clothes or when they prompt you to lie on the bed'' </small>
:* OR Agree to lie down, then fail a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse




''In [[Lady Jannath's Estate]]:''<br>
'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell “this evil junk” {{Approval|Karlach|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Karlach|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|18}} roll)''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|18}} roll)''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Karlach|+1}}
Line 1,194: Line 1,221:
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Karlach|+1}} ''(either option)''
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Karlach|+1}} ''(either option)''


''If Oskar Fevras was saved in Act One and the estate is now haunted'':
''If Oskar Fevras '''was saved''' in Act One and the estate is now haunted'':
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Karlach|+1}}
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Karlach|+1}}




''In the [[Heapside Prison]]:''
'''[[The Lodge|Society of Brilliance Lodge]]''' <br>
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}:
** Call him a "''rat''-ical mercantile rodent" {{Approval|Karlach|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Karlach|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Karlach|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Karlach|+1}}
 


''At the [[Facemaker's Boutique]]:''
* Talking to [[Havkelaag]], refuse to sell the [[Githyanki Egg]] to the Society {{Approval|Karlach|+1}}
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Karlach|+1}}
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Karlach|+1}}


''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]''</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''


'' Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}}
''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


 
'''[[Lower City Sewers]]'''
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Talking to [[Lorna Esthelian]], tell her that her date was a vampire {{Approval|Karlach|+1}}
* Tell her that her date was a vampire {{Approval|Karlach|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Karlach|+1}}
* ''At the [[Guildhall]],'' after defeating the [[Zhentarim]], convince [[Minsc]] to make peace with [[Nine-Fingers]] {{Approval|Karlach|+1}}''(requires having him in the party)''<br>
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Karlach|+2}}
* When confronting [[Roah Moonglow]] or [[Friol]] at the Guilhall, tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Karlach|+2}}
** OR Declare that you side with the Guild {{Approval|Karlach|+1}}
** OR Declare that you side with the Guild {{Approval|Karlach|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Karlach|+1}}''(requires having him in the party)''




'''At the [[Sorcerous Sundries]]'''<br>
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Karlach|+1}}
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Karlach|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Karlach|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Karlach|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}}
** OR {{Skill|Deception|deceive}} Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Karlach|+1}}  
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Karlach|+1}}  
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''  
<small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only''</small>


''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}}
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}}
''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here''
<small>''''' Note:''' Common unique line for {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}}


''Facing Lorroakan along with Dame Aylin:''
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Karlach|+1}}
* Tell the wizard you’ve come to stop him {{Approval|Karlach|+1}}
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now {{Approval|Karlach|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Karlach|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Karlach|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Karlach|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Karlach|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Karlach|+1}}
Line 1,249: Line 1,273:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Karlach|+1}}
** Demand to release your 'master' or die {{Approval|Karlach|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Karlach|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
** Ask him politely to release your ''companion'' now {{Approval|Karlach|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Karlach|+1}}
* Ask Punkins to scan you {{Approval|Karlach|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Karlach|+1}}
** OR, If you detected Cinnamon’s  “spy candy”, tell Punkins about it {{Approval|Karlach|+1}}
 
 
''At the [[Grey Harbour Docks]]:''
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Karlach|+1}}
 
 
''At the [[Water Queen's House]]:''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Karlach|+1}}
** OR Say you’ve brought a prayer {{Approval|Karlach|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Karlach|+1}}
'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Karlach|+1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Karlach|+1}}
 
''Talking to [[Ptaris]]:''<br>
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
 
''Talking to [[Blurg]]:''
* Tell him that bravery is no bad thing {{Approval|Karlach|+1}}




'''At the [[Steel Watch Foundry]]'''<br>
'''The [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you’ve come to bathe in Banites’ blood {{Approval|Karlach|+1}}
* Say you’ve come to bathe in Banites’ blood {{Approval|Karlach|+1}}
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* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Karlach|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Karlach|+1}}


''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
''If you failed to switch off an activated [[Motivator]],'' convince Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}}
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Karlach|+1}}


''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Karlach|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)''
** {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Karlach|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Karlach|+1}}
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Karlach|+1}}
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others''
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Skill|Persuasion}} roll instead of {{Skill|Intimidation}} for all others''</small>
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Karlach|+1}} ''(Wulbren and other Ironhands become hostile)''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Karlach|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR Convince Wulbren to let Gondians go away {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* OR Convince Wulbren to let Gondians go away {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
<small>'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small>


''Talking to [[Barcus Wroot]] after resolving the conflict:''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s:
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Karlach|+1}}
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Karlach|+1}}
* If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Karlach|+1}} ''(either option)''
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Karlach|+1}} ''(either option)''




'''The [[Iron Throne]]'''
'''The [[Water Queen's House]]'''
* When [[Gortash]] connects to the [[Submersible]] upon you preparing to dock at the prison:
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Karlach|+1}}
** Tell him that you go where you choose {{Approval|Karlach|+1}}
** OR Say you’ve brought a prayer {{Approval|Karlach|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR Say you’re going to take whatever he is hiding there {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Karlach|+1}}
<small>'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to'' </small>
'''''Note:''' This option gives approval only if you '''did not''' strike an alliance with Gortash
:* OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Karlach|+1}}
:* OR Say "F*ck you"  {{Approval|Karlach|+1}}
* After docking at the prison, when [[Omeluum]] approaches your mind:
** Convince him that other prisoners must be saved, too {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Karlach|+1}}
** After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero {{Approval|Karlach|+1}}




'''In the [[House of Hope]]'''
'''Other locations in Lower City'''
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Karlach|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards''</small>
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Karlach|+1}}
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Karlach|+1}}
* ''At the Flaming Fist cordon {{coords|-195|-15}}'' near the [[Upper City]] gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Karlach|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Karlach|+1}}


''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:
''Talking to children playing at {{coords|-166|-75}}:''
* Say you need to get her out before the jailor kills her {{Approval|Karlach|+1}}
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Karlach|+1}}
* Ask [[Punkins]] to scan you {{Approval|Karlach|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Karlach|+1}}
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it {{Approval|Karlach|+1}}


''After freeing Hope from her chains:''
* Speak with Hope {{Approval|Karlach|+1}}
** Tell her she is beautiful {{Approval|Karlach|+1}}


''Speaking to Hope after defeating [[Raphael]]:''
'''The [[Murder Tribunal]]'''<br>
* Tell Hope you thought Raphael would put up more of a fight {{Approval|Karlach|+1}}
''Speaking to [[Sarevok Anchev]]:''
* If [[Korrilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Karlach|+1}}
* Tell Sarevok you actually were deciding who should get to kill him {{Approval|Karlach|+1}}
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Karlach|+1}}
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Karlach|+1}}


''Talking to the [[Archivist]]:''
''After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:''
* If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|25}})''
* Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Karlach|+1}}
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the [[Orphic Hammer]] {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|25}})''
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Karlach|+1}}
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Provoke the fight with [[Haarlep]] {{Approval|Karlach|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus ''(This option is available either before you shed your clothes or when they prompt you to lie on the bed)''
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out
** OR Plead to gods to get you out of here when the incubus approaches you
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse




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''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only.
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only.</small>
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Karlach|+1}}
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Karlach|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Karlach|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Karlach|+1}}
* Reject your Father’s gift and blessings {{Approval|Karlach|+1}}
* Reject your Father’s gift and blessings {{Approval|Karlach|+1}}
'''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
<small>'''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same</small>




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