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Stealing: Difference between revisions
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In the pick-pocketing window, you can choose any one item that the creature holds to target it for stealing. The window will show you the [[Difficulty Class]] of stealing that particular item, which seems to depend on its value and/or its weight. You can then confirm the attempt to roll the D20, which is a [[Skill Check]] based on [[Sleight of Hand]]. | In the pick-pocketing window, you can choose any one item that the creature holds to target it for stealing. The window will show you the [[Difficulty Class]] of stealing that particular item, which seems to depend on its value and/or its weight. You can then confirm the attempt to roll the D20, which is a [[Skill Check]] based on [[Sleight of Hand]]. | ||
''(Note: Currently, it seems that the game actually considers the Sleight of Hand check to be a [[Saving Throw]] instead of a Skill Check. Normally, in D&D 5th Edition, there is no such thing as a Saving Throw based on a [[Skill]] such as Sleight of Hand, so it's not clear whether this is a bug or an intentional deviation from the D&D rules. The check being implemented as a Saving Throw means that bonuses from [[Guidance]] don't apply. It hasn't yet been tested whether the Saving Throw bonus from [[Resistance]] can apply.)'' | |||
An unsuccessful attempt means that the creature immediately notices and accuses you of stealing. It leads to the typical "you've been caught stealing" conversation. | An unsuccessful attempt means that the creature immediately notices and accuses you of stealing. It leads to the typical "you've been caught stealing" conversation. |