Ad placeholder

Stealing: Difference between revisions

Jump to navigation Jump to search
535 bytes added ,  8 August 2023
no edit summary
No edit summary
No edit summary
Line 8: Line 8:


In the pick-pocketing window, you can choose any one item that the creature holds to target it for stealing.  The window will show you the [[Difficulty Class]] of stealing that particular item, which seems to depend on its value and/or its weight.  You can then confirm the attempt to roll the D20, which is a [[Skill Check]] based on [[Sleight of Hand]].
In the pick-pocketing window, you can choose any one item that the creature holds to target it for stealing.  The window will show you the [[Difficulty Class]] of stealing that particular item, which seems to depend on its value and/or its weight.  You can then confirm the attempt to roll the D20, which is a [[Skill Check]] based on [[Sleight of Hand]].
''(Note: Currently, it seems that the game actually considers the Sleight of Hand check to be a [[Saving Throw]] instead of a Skill Check.  Normally, in D&D 5th Edition, there is no such thing as a Saving Throw based on a [[Skill]] such as Sleight of Hand, so it's not clear whether this is a bug or an intentional deviation from the D&D rules.  The check being implemented as a Saving Throw means that bonuses from [[Guidance]] don't apply.  It hasn't yet been tested whether the Saving Throw bonus from [[Resistance]] can apply.)''


An unsuccessful attempt means that the creature immediately notices and accuses you of stealing.  It leads to the typical "you've been caught stealing" conversation.
An unsuccessful attempt means that the creature immediately notices and accuses you of stealing.  It leads to the typical "you've been caught stealing" conversation.

Navigation menu