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The Wizard of Waterdeep: Difference between revisions
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→Act Three
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[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]] | [[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]] | ||
Go up the stairs, where there is a metal door to the northeast {{Coords|12|-79}}. Passing a {{Ability Check|Sleight of Hand|15}} to avoid the enchanted armours, who are guarding the top floor. {{SAI|Greater Invisibility}} | Go up the stairs, where there is a metal door to the northeast {{Coords|12|-79}}. Passing a {{Ability Check|Sleight of Hand|15}} to avoid the enchanted armours, who are guarding the top floor. {{SAI|Greater Invisibility}} or {{SAI|Fog Cloud}} are helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armour noticing anything is amiss. A convenient {{SmRarityItem|Potion of Invisibility}} can also be found on the ground floor (taking it is not a theft). | ||
Interact with the Clasped Book on the bookcase to open a portal. This is the Sorcerous Sundries Basement. Inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door can be opened with a {{Ability Check|Sleight of Hand|15}}. Be warned that the vault is heavily trapped with pressure plates (all DC 10) which cause deadly explosive traps to trigger if the party isn’t careful. | Interact with the Clasped Book on the bookcase to open a portal. This is the Sorcerous Sundries Basement. Inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door can be opened with a {{Ability Check|Sleight of Hand|15}}. Be warned that the vault is heavily trapped with pressure plates (all DC 10) which cause deadly explosive traps to trigger if the party isn’t careful. |