Gameplay mechanics: Difference between revisions

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Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.


When you are [[Prone]], standing up uses less movement.
When you are [[Condition#Prone|Prone]], standing up uses less movement.


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Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.


You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields.
You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and [[Shield|shields]].


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When you use the Dash action, difficult terrain doesn't slow you down.
When you use the Dash action, difficult terrain doesn't slow you down.


Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
Moreover, if you move after making a melee attack, you don't provoke an [[Opportunity Attacks|Opportunity Attack]] from your target.


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| '''Shield Master''' ||
| '''Shield Master''' ||


Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]].
Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield|shield]].


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Gain [[Proficiency]] with four [[Equipment#Weapons|weapons]] of your choice.
Gain [[Proficiency]] with four [[Equipment#Weapons|weapons]] of your choice.
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