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Demir: Difference between revisions

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== Notes ==
== Notes ==
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* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps.<br />  
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps.<br /> Alternatively, it is possible jump down from southern part of the cliff after crossing the bridge toward goblins camp. Around the log, the party must cast feather fall to jump down.<br />Afterwards the party must kill the three [[Redcap]]s and the a [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel disappears. The brothers say they are going to try and rescue [[Mayrina]] and then disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
Alternatively, it is possible jump down from southern part of the cliff after crossing the bridge toward goblins camp. Around the log, the party must cast feather fall to jump down.<br />
Afterwards the party must kill the three [[Redcap]]s and the a [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel disappears. The brothers say they are going to try and rescue [[Mayrina]] and then disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
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