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Demir

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Demir is searching for his sister in the Sunlit Wetlands during Act One.

Just let her go. Please.
Demir, to Ethel

Involvement[edit | edit source]

Act One[edit | edit source]

Demir and his brother Johl Johl can be encountered at the east entrance to the Sunlit Wetlands, asking Auntie Ethel Auntie Ethel where she took their sister Mayrina Mayrina. Upon interacting, the party learn that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir pleads with her to release their sister while she insists that she has never met their sister but is willing to help look for her.

If the party defend Ethel, Demir and Johl accuse the party of working with her and attack. If the party do not defend Ethel, she chastises them and disappears in a burst of magic. The party can attempt to convince the brothers not to pursue her into the swamp. While Demir is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the wetlands with him.

The corpses of Demir and his brother can be found in the wetlands, presumably having been killed by Redcaps.

By toggling on Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp and the party can tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Lacerate Lacerate (Action)   –  Cleaver
Damage: 1~6

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Cleaver
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Demir can be spoken to with Speak with Dead Speak with Dead.

  • Who are you?
    • Demir
      Demir...
  • Do you have any family?
    • Demir
      Mam... Johl... Mayrina... and soon... a niece.
  • We're in the middle of nowhere. Why come here?
    • Demir
      ... gotta get Mayrina back... for Mam... (if Demir and Johl pursued Ethel)
    • Demir
      My sister...went to Ethel. Husband died... wants him... wants him back.
  • Why did you accuse Ethel of taking Mayrina?
    • Demir
      Because what... Mayrina wants... only hag... can give.
  • Where are you from?
    • Demir
      Farm... out by... Baldur's Gate.
  • Why are you so worried about your sister?
    • Demir
      Hags... play with... their food.
  • This place seems strange. Anything I should be wary of?
    • Demir
      Don't drink... the water...
  • What killed you? (if Demir and Johl pursued Ethel)
    • Demir
      Wasn't... a sheep...
  • Did you find your sister? (if Demir and Johl pursued Ethel)
    • Demir
      Heard her... screaming. But not... real.

Notes[edit | edit source]

  • If having a character who is very Stealthy, or someone who can cast Misty Step Misty Step, Dimension Door Dimension Door or otherwise get past Auntie Ethel and the brothers without notice, it is possible to reach the Ancient Sigil Circle to bring the rest of the party down. Then it is possible to disarm all of the traps.
    Alternatively, it is possible jump down from southern part of the cliff after crossing the bridge toward goblins camp. Around the log, the party must cast feather fall to jump down.
    Afterwards the party must kill the three Redcaps and the a Redcap Blood Sage. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel disappears. The brothers say they are going to try and rescue Mayrina and then disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp.

External links[edit | edit source]