Template:Weapon page: Difference between revisions

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(There's a weapon that uses your Casting Stat. Putting in a special override)
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Line 78: Line 78:
| {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
| {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
| {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
| {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
}}
}}{{#if: {{{extra damage 2|}}} | {{blank}}
{{DamageInfo
| {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
| {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
}}
}}
}}
}}
Line 163: Line 168:
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage 2 = 1d6 Acid <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
Line 207: Line 213:
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage 2 = 1d6 Acid <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
Line 550: Line 557:
"extra damage": {
"extra damage": {
"description": "Any extra damage granted by this weapon. Leave EMPTY if this weapon does not receive a damage bonus aside from its enchantment. Otherwise, same format as regular damage, but with damage type directly on the same line. ",
"description": "Any extra damage granted by this weapon. Leave EMPTY if this weapon does not receive a damage bonus aside from its enchantment. Otherwise, same format as regular damage, but with damage type directly on the same line. ",
"example": "1d4 Fire",
"type": "string",
"suggested": true
},
"extra damage 2": {
"description": "Additional extra damage, like if the weapon deals and extra 1d4 Fire AND an extra 1d4 Acid or something.",
"example": "1d4 Fire",
"example": "1d4 Fire",
"type": "string",
"type": "string",
Line 633: Line 646:
"damage type",
"damage type",
"extra damage",
"extra damage",
"extra damage 2",
"enchantment",
"enchantment",
"range",
"range",

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