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{{UnderConstruction}}
{{PageSeo
{{PageSeo
| description = Way of the Four Elements is a subclass of Monk.
| description = Way of the Four Elements is a subclass of Monk.
| image = Four Elements Icon.png
| image = Class Monk Four Elements Badge Icon.png
}}
}}
{{Quote|You focus your ki to bend the elements to your will, using them as an extension of your own body.}}
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of [[Monk|monk]]. These monks are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic [[Wizard]] spells, turning monks into a hybrid spellcaster.
[[File:Four Elements Icon.png|frameless|150px|left]]'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of {{Class|Monk}}. These monk are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Due to their element manipulation not being Spells, they can still cast these elemental spells while [[Silenced (Condition)|Silenced]].


[[Category:Subclasses]]
{{Quote class|{{PAGENAME}}}}
{{clear}}
 
==Subclass features==
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}}
{{Level header|3}}


==Subclass Features==
==== Disciple of the Elements ====
===Level 3===
* You can use ki to power magical spells that harness the elements.
*Learn 3 spells that use {{:Monk/KiText}}s. These spells also trigger [[Unarmed Strike]]. Select any 3 from:
* The DC for any of these spells is equal to '''8 + your proficiency bonus + your Wisdom modifier'''. Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
* These spells also trigger {{SAI|Martial Arts: Bonus Unarmed Strike}}.
* While called spells, these Disciple of the Elements abilities are not classified as true [[Spells]] and will not interact with features or equipment that only work with proper spells.
** They cannot be {{SAI|Counterspell|Counterspelled}}.
** They can be used while {{Cond|Silenced}}.
** They can be used while {{Cond|Rage|Raging}}.
** They do not benefit from features that apply only to spells. Examples include:
*** {{SAI|Spell Sniper}}
*** {{SAI|Tempestuous Magic}}
*** Any form of [[Metamagic]]
** They do not benefit from items that apply only to spells. Examples include:
*** {{RarityItem|Necklace of Elemental Augmentation}}
*** {{RarityItem|Ring of Elemental Infusion}}
*** {{RarityItem|Boots of Elemental Momentum}}
*** {{RarityItem|Vivacious Cloak}}
*** {{RarityItem|Hat of the Sharp Caster}}


{{div col | style = column-width: 20em; list-style-type: none;}}
'''Choose 3''':
**{{IconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime|size=25px|upright=0.1}}
*{{SAI|Blade of Rime}}
**{{IconLink|Ray_of_Frost_Icon.png|Chill of the Mountain|size=25px}} <!--i know, but its literally the same icon-->
*{{SAI|Chill of the Mountain}}
**{{IconLink|Action Monk FangsOfTheFireSnake.png|Fangs of the Fire Snake|size=25px}}
*{{SAI|Fangs of the Fire Snake}}
**{{IconLink|Thunderwave_Icon.png|Fist of Four Thunders|size=25px}}
*{{SAI|Fist of Four Thunders}}
**{{IconLink|Action Monk FistOfUnbrokenAir.png|Fist of Unbroken Air|size=25px}}
*{{SAI|Fist of Unbroken Air}}
**{{IconLink|Gust_of_Wind_Icon.png|Rush of the Gale Spirits|size=25px}}
*{{SAI|Rush of the Gale Spirits}}
**{{IconLink|Action Monk IceCube.png|Shaping of the Ice|size=25px}}
*{{SAI|Shaping of the Ice}}
**{{IconLink|Chromatic Orb Icon.png|Sphere of Elemental Balance|size=25px}}
*{{SAI|Sphere of Elemental Balance}}
**{{IconLink|Burning Hands Icon.png|Sweeping Cinder Strike|size=25px}}
*{{SAI|Sweeping Cinder Strike}}
**{{IconLink|Shocking Grasp Icon.png|Touch of the Storm|size=25px}}
*{{SAI|Touch of the Storm}}
**{{IconLink|Action Monk WaterWhip.png|Water Whip|size=25px}}
*{{SAI|Water Whip}}
{{div col end}}
{{div col end}}


(1 spell can be replaced upon leveling)
{{HorizontalRuleImage}}


*{{IconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water|size=20}}: Class action. While not in combat, regain half your {{:Monk/KiText}} (rounded down). Restores on long rest.
==== {{SAI|Harmony of Fire and Water|w=40}} ====
* While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest.


===Level 6===
{{Level header|6}}
*Gain an additional spell. Can be chosen from the level 3 spells or from:
**[[Clench of the North Wind]]
**[[Embrace of the Inferno]]
**[[Gong of the Summit]]
===Level 9===
*'''Improved Elemental Casting''': Several of your Four Elemental Spells deal an additional dice of damage. [[Clench of the North Wind]] can hold an additional creature. [[Embrace of the Inferno]] fires an additional ray.
*Gain an additional spell.
===Level 11===
*Gain an additional spell. Can be chosen from the level 3 or 6 spells or from:
**[[Flames of the Phoenix]]
**[[Mist Stance]]
**[[Ride the Wind]]


{{:Monk/Navbox}}
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
 
{{HorizontalRuleImage}}
 
'''New Spells''':
*{{SAI|Clench of the North Wind|c=16}}
*{{SAI|Embrace of the Inferno}}
*{{SAI|Gong of the Summit}}
 
{{Level header|9}}
 
* Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
 
{{HorizontalRuleImage}}
 
==== {{Pass|Improved Elemental Casting|w=40}} ====
* {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)''
* {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
* {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)''
* {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)''
* {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
* {{SAI|Clench of the North Wind}} can hold an additional creature.
* {{SAI|Embrace of the Inferno}} fires an additional ray.
* {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)''
 
{{Level header|11}}
 
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
 
{{HorizontalRuleImage}}
 
'''New Spells''':
* {{SAI|Flames of the Phoenix}}
* {{SAI|Mist Stance|c=16}}
* {{SAI|Ride the Wind|c=16}}
 
==Spell list==
{| class=wikitable
! style="width: 240px;" scope="col" | Name
! scope="col" | Level
! scope="col" | Cost
! scope="col" | Ki Points
! scope="col" | Damage
! scope="col" | Effect
|-
! scope="row" | {{SAI|Blade of Rime|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| {{DamageInfo|1d10|Piercing}}
:+ {{DamageInfo|2d6|Cold}}
| Creates an ice surface on impact
|-
! scope="row" | {{SAI|Chill of the Mountain|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
| {{DamageInfo|1d10|Cold}}
| Reduces the target's movement speed by {{Distance|m=3|ft=10}}.
|-
! scope="row" | {{SAI|Fangs of the Fire Snake|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
| {{InfoBlob|{{DamageText|Normal Unarmed Damage|Bludgeoning}}}}
:+ {{DamageInfo|1d10|Fire}}
| Your next melee attacks this turn deal an additional {{DamageText|1d4|Fire}} damage.
|-
! scope="row" | {{SAI|Fist of Four Thunders|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| {{DamageInfo|2d8|Thunder}}
| Pushes away all creatures and objects on a failed {{SavingThrow|STR}}
|-
! scope="row" | {{SAI|Fist of Unbroken Air|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| {{DamageInfo|3d10|Bludgeoning}}
| Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}.
|-
! scope="row" | {{SAI|Rush of the Gale Spirits|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| -
| Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}.
|-
! scope="row" | {{SAI|Shaping of the Ice|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
| -
| Create a climbable ice cube.
|-
! scope="row" | {{SAI|Sphere of Elemental Balance|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| {{DamageText|3d8|Thunder}} or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}}
| -
|-
! scope="row" | {{SAI|Sweeping Cinder Strike|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| {{DamageInfo|3d6|Fire}}
| -
|-
! scope="row" | {{SAI|Touch of the Storm|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
| {{DamageInfo|1d10|Lightning}}
| The target cannot use reactions.
|-
! scope="row" | {{SAI|Water Whip|w=40}}
| style="text-align: center" | 3
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
| {{DamageInfo|3d10|Bludgeoning}}
| Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}.
|-
! scope="row" | {{SAI|Clench of the North Wind|w=40|c=16}}
| style="text-align: center" | 6
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|3|icononly=yes}}
| -
| Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
|-
! scope="row" | {{SAI|Embrace of the Inferno|w=40}}
| style="text-align: center" | 6
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|3|icononly=yes}}
| {{DamageInfo|2d6|Fire|per=ray}}
| -
|-
! scope="row" | {{SAI|Gong of the Summit|w=40}}
| style="text-align: center" | 6
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|3|icononly=yes}}
| {{DamageInfo|3d8|Thunder}}
| -
|-
! scope="row" | {{SAI|Flames of the Phoenix|w=40}}
| style="text-align: center" | 11
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|4|icononly=yes}}
| {{DamageInfo|8d6|Fire}}
| -
|-
! scope="row" | {{SAI|Mist Stance|w=40|c=16}}
| style="text-align: center" | 11
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|4|icononly=yes}}
| -
| Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
 
The cloud has {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s.
|-
! scope="row" | {{SAI|Ride the Wind|w=40|c=16}}
| style="text-align: center" | 11
| style="text-align: center" | {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|4|icononly=yes}}
| -
| Gain the ability to {{Cond|Flight|Fly}}.
|}
 
==External links==
*{{FRWiki|Way of the Four Elements|long}}
 
[[Category:Subclasses]]
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