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sage's inspiration "All Knowledge Is Worth Having" is now trigged after reading The Tharchiate Codex and Thayan tome of necromancy in Act3
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(sage's inspiration "All Knowledge Is Worth Having" is now trigged after reading The Tharchiate Codex and Thayan tome of necromancy in Act3)
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[[File:Background Sage Icon.png|frameless|right]]
{{PageSeo
{{quote|"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."}}
| description = Sage is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration.
| image = Background Sage Icon.png
}}
'''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background.
{{Quote background|{{PAGENAME}}}}
== Background features ==
* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''.
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''.
 
== Background goals ==
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.


== Background Features ==
{| class="wikitable sortable" style="width: 100%;"
!Location
!XP Reward
!Name
!Description
|-
! colspan="4" |General
|-
! rowspan="2" |Anywhere
|20
|Reanimator
| Correctly follow [[Gale]]'s instructions to resurrect him.
|-
|26
|Whispers from the Grave
| Glean some wisdom from [[Speak with Dead|speaking with the dead]].
|-
! colspan="4" | Act 1
|-
![[Dank Crypt]]
|20
| Secrets Of The Sundering
|Unlock and read the [[Book of Dead Gods]].
|-
! rowspan="2" |[[Druids Grove]]
|20
|Roots of the Grove
|Learn local history from the druidic frescos.
|-
|20
|Secrets Of The Shadow Druids
| Discover and read [[Faldorn's Canticle: The Shadow Druids' Doctrine|Faldorn's Canticle]].
|-
! rowspan="3" |[[Blighted Village]]
|30
|A Natural Alliance
| Recognise the druid and Harper armour.


* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''.
*Located underneath the broken bridge to the north of the blighted village.
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''.
|-
|25
|A Solitary Spider
| Read the arachnomancer's journals at the bottom of the well.
 
* There are a total of four journals to read.
|-
|25
|Secrets Of The Necromancer
|Discover the strange nature of the Thayan tome.
|-
! rowspan="2" |[[Goblin Camp]]
|25
|Secrets Of The High Chieftain
|Read [[Volo]]'s Guide To Goblins
* Title of book is actually [[On Goblins: My Life Among the Conquering Host]]
* Obtained from [[Booyahg Piddle]] at top of tower in center of Goblin Camp.
|-
|25
|The Phases Unfold
|Solve the moon puzzle sealing the door to the [[Underdark]].
|-
! rowspan="4" |[[Underdark]]
|30
|If I Can't Have It...
|Discover the secrets of the [[The Adamantine Forge (Quest)|Adamantine Forge]] from all three drow wizards.
 
* [[Dhourn]], [[Filro]], and [[Xargrim]] each carry information about the forge.
|-
|30
| Secrets Of The Sussur Tree
|Disable an [[Arcane Turret|arcane turret]] using a [[Sussur Bloom|sussur flower]].
|-
|30
|The Forbidden Arcane
|Read [[Omeluum]]'s notes on illithid magic.


== Inspirations ==
* [[On Illithids, Volume XXVI]], which can be purchased from [[Omeluum]] after completing its mushroom quest, or from [[Nansi Gretta]] in the [[Lower City]].
|-
|30
|Secrets Of The Matron
|Read the obscure text by a [[drow]] matron.
|-
! colspan="4" | Act 2
|-
![[Shadow-Cursed Lands]]
|50
|Corrupted Beyond Recognition
|Find and read the [[Dead Druid's Journal|dead druid's journal]] about how the shadow curse came to be.


{{SpoilerWarning}}
*Located in the top north-eastern part of the map
|-
! rowspan="2" | [[Last Light Inn]]
|60
|Waking the Sleeper
|Wake [[Art Cullagh|Art]] from his catatonic slumber.
|-
|50
|Theskan Tactician
|Help [[Mol]] win the game of lanceboard.
|-
! rowspan="4" |[[Reithwin Town]]
|60
|Hippocratic No More
|Find the surgeon's [[Surgeon's Research Notes|research notes]].
|-
|60
|Partaking in Local Customs
|Perform the ritual in the [[Sharran Sanctuary]].
|-
|60
|Snuffed Spark
|Find the dead [[Olam's Journal|aasimar's journal]].
|-
|60
|Tenets of Loss
|Open the way into the [[Sharran Sanctuary]].
|-
! rowspan="5" |[[Moonrise Towers]]
|50
|Secrets Of The Necromancer
|Solve [[Balthazar|Balthazar's]] secret study puzzle.
|-
|60
|A Little Too Familiar with the Grotesque...
|Solve [[Balthazar]]'s secret study puzzle without making a mistake.
|-
|50
|They're in the Walls!
|Discover what the 'meat sound' is.


=== Act One ===
* Interact with the Cracked Wall up over the kitchen area (ladder in adjacent room)
* Need to select "Do Nothing" or else fail the first ability check (must activate the cut scene where The Absolute introduce itself)
|-
|60
|Thorm Family Secrets
|Discover the fate of [[Ketheric Thorm|Ketheric's]] family members.


* '''All Knowledge Is Worth Having''': Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]].
* Gale must be the one who "judges the goblins" in first interaction with Ketheric, which as of Patch 6 requires Origin Gale. Unique dialog is available here.
* '''A Natural Alliance''': Recognise the druid and Harper armour.
|-
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
|60
* '''If I can't have it''' : Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
|To Have Loved and Lost
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
|Discover the source of Ketheric's shame.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
* '''Secrets Of The High Chieftain''': Read [[Volo]]'s Guide to Goblins.
* '''Secrets Of The Matron''': Read the obscure text by a [[drow]] matron.
* '''Secrets Of The Necromancer''': Discover the strange nature of the Thayan tome.
* '''Secrets Of The Shadow Druids''': Discover and read Faldorn's Canticle.
* '''Secrets Of The Sundering''': Unlock and read the [[Book of Dead Gods]].
* '''Secrets Of The Sussur Tree''': Read the [[Treatise on Anti-Magic]].
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
* '''Whispers from the grave''': Glean some wisdom from speaking with the dead.  


== Act Two ==
* Read [[Letter to Ketheric]] found in a locked chest in his bedroom at Moonrise.
''In progress''
|-
! rowspan="3" |[[Gauntlet of Shar]]
|60
|History Never Forgets
|Open the way into the [[Gauntlet of Shar]].
|-
|75
|Emblem of the Moonmaiden
|Discover the truth about the [[Nightsong]].
|-
|75
|Rat King
|Discover the truth behind the numerous rats in the Gauntlet of Shar.
|-
![[Mind Flayer Colony]]
|95
|Brain Blast!
|Successfully complete the mind puzzle in the mind flayer colony.
|-
! colspan="4" |Act 3
|-
! rowspan="4" |[[Rivington]]
|135
|Assistant to the Extra-Planar Agent
|Take up [[Valeria]]'s serial killer investigation.
|-
|135
|Knowledge of the Heart
|Get a fresh perspective on your relationship with a companion.


* '''A Little Too Familiar with the Grotesque...:''' Solve [[Balthazar]]'s secret study puzzle without making a mistake.
* Get the best possible outcome from [[Zethino|Zethino's]] relationship quiz.
* '''A Natural Alliance:''' Recognize the druid and Harper armour.
|-
* '''Corrupted Beyond Recognition:''' Find and read the dead druid's journal about how the shadow curse came to be.
|170
* '''Emblem of the Moonmaiden:''' Discover the truth about the [[Nightsong]].
|A Foul and Awesome Display
* '''Hippocratic No More:''' Find the surgeon's research notes.
|Use [[Wulbren Bongle|Wulbren's]] runepowder bomb.
* '''Partaking in Local Customs:''' Perform the ritual in the [[Sharran Sanctuary]].
|-
* '''Rat King''': Discover the truth behind the numerous rats in the [[Gauntlet of Shar]].
|170
* '''Secrets of The Necromancer:''' Solve [[Balthazar|Balthazar's]] secret study puzzle.
|A Grand Prize!
* '''Snuffed Spark:''' Find the dead aasimar's journal.
|Figure out [[Akabi]]'s scheme and obtain the 'grand' prize.
* '''Tenets of Loss:''' Open the way into the [[Sharran Sanctuary]].
|-
* '''Theskan Tactician:''' Help [[Mol]] win the game of lanceboard.
![[Wyrm's Crossing]]
* '''Waking the Sleeper:''' Wake [[Art Cullagh|Art]] from his catatonic slumber.
|135
|New Normal
|Let yourself be scanned by a [[Steel Watcher]].
|-
! rowspan="3" |[[Wyrm's Rock Fortress]]
|170
|Coronation of the Dreadmaster
|Meet [[Enver Gortash|Gortash]] in Wyrm's Rock and witness his coronation.
|-
|170
|Crossing's Namesake
|Find the [[Ansur|undying sentinel]] underneath Wyrm's Crossing.
|-
|170
|Heavy is the Head
|Find the [[Helm of Balduran]].
|-
! rowspan="9" |[[Lower City]]
|170
|An Exotic Charter
|Obtain access to the [[House of Hope]] portal.
|-
|170
|Blood of the Convenant
|Find out how [[Araj Oblodra|Araj]]'s blood experiments are going.
|-
|170
|Membership Admittance
|Ask to join the [[Society of Brilliance]].
|-
|170
|Rennaissant Ingenuity
|Uncover the machinery powering the [[Stop the Presses|printing press]].
|-
|30
|All Knowledge Is Worth Having
|Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]].
|-
|220
|Stopping the Repetition of History
|Defeat [[Lorroakan]].
|-
|220
|The Karsus of Our Times
|Give Nightsong to Lorroakan.
|-
|220
|The Returned Cap'n
|Behold the true [[Captain Grisly]] in all her piratical glory.
|-
|220
|Using the Proper Means
|Find and use the [[Torch of Revocation]].
|}


{{Character creation}}
[[Category:Backgrounds]]
[[Category:Backgrounds]]
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