Heat (Condition): Difference between revisions

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made it clearer that the condition only works on spells and attacks that deal fire damage themselves
mNo edit summary
(made it clearer that the condition only works on spells and attacks that deal fire damage themselves)
 
(25 intermediate revisions by 9 users not shown)
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{{ConditionPage
{{ConditionPage
|icon=Burning Condition Icon.webp
| name = Heat
|name=Heat
| effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!--
|effects={{DamageInfo | 1d4 | Fire}}
Cannot use {{Cond|Heat}} because referencing self just doesn't work out.-->
Engulfed by a vengeful fire. Takes {{DamageColor|Fire|1~4 Fire damage}} each turn, but can use Heat Convergence.
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack.
*'''Heat''' has a maximum {{duration|7}}.
| stack id = MAG_FIRE_HEAT
| tick type = start turn
| properties = Burning, DisableOverhead
| stack type = additive
| suppress sources = yes
| notes =
}}
 
== Sources of Heat ==
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]].


Heat Convergence consumes your Heat to fuel a powerful attack.
* {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}.


The next time you deal {{DamageType|Fire|}} damage, you deal an additional {{DamageText|1|Fire}} for every turn of Heat remaining.
* {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns.
}}
 
* {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}.
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