Phantasmal Force: Difference between revisions

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944 bytes removed ,  14 August 2023
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(Added The Archfey to the list of classes that can obtain the spell)
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Phantasmal Force is a [[Spells#2nd Level Spells|Level 2]] Illusion Spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it.
{{SpellPage
 
| name = Phantasmal Force
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Illusion Spells]]
| image = Phantasmal Force Icon.png
 
| level = 2
[[File:Phantasmal Force Icon.png|thumb|240x240px|{{AbilityInfobox
| school = Illusion
| title = <div style="font-size:105%; font-family:Georgia;">''"Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes <span style="color:#ff99cc">1d6 Psychic damage</span>. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type."''</div>
| ritual =
----
| classes = Bard, Sorcerer, Wizard, Great Old One, Archfey
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| class learns at level 3 = Bard, Sorcerer, Wizard, Great Old One, Archfey
----
| races =
| Range = 18m / 60ft
| race learns at level 1 =
| School = Illusion
| race learns at level 2 =
| Concentration = Required
| summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it.
| Saving Throw = [[Intelligence]]
| description = Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes {{DamageText|1d6|Psychic}} damage. Each time it takes damage from another source, the damage type of [[Phantasmal Force (Condition)|Phantasmal Force]] changes to that damage type.
| Condition = [[Condition#Phantasmal Force: Psychic|Phantasmal Force]]
| action type = action
| Duration = 10 turns
| attack roll =
| Class = [[Bard]],  [[Sorcerer]], [[Wizard]]
| damage =
|Damage=<span style="color:#ff99cc">1d6</span> per turn (special)|Damage Types=<span style="color:#ff99cc">Psychic</span>}}]]
| damage modifier =
 
| damage type =
==Description==
| damage save = Intelligence
Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes <code><span style="color:#ff99cc">1d6 Psychic damage</span></code>. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.
| damage save effect =
 
| damage per =
==Properties==
| extra damage =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
| extra damage modifier =  
 
| extra damage type =
''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] ([[The Great Old One]], [[The Archfey]]), and [[Wizard]].''
| extra damage save =
*Damage: 1 ~ 6 Psychic
| extra damage save effect =
*{{DamageInfo|count=1|die=6|type=Psychic|per=turn}}
| extra damage per =
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
| concentration = yes
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Intelligence]]}}
| range = ranged
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| range m =
{| class="wikitable" role="presentation"
| range ft =
|[[File:Phantasmal Force Icon.png|frameless|25x25px]]<b> Phantasmal Force: Psychic</b>
| aoe =
|-
| aoe m =
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
| aoe ft =
*Take <code><span style="color:#ff99cc">1d6 Psychic damage</span></code>each turn.
| condition = Phantasmal Force
*When the target takes damage from another source, Phantasmal Force changes to that damage type.
| condition duration = 10
*At the end of each turn, the target makes an [[intelligence]] [[Saving Throw|saving throw]]. On a success, the condition ends.
| condition save =
|}
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| video =
}}

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