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Phantasmal Force
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Phantasmal Force is a level 2 illusion spell. It allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6Psychic damage per turn, changing to the last type of damage inflicted upon the target.
Description
Deal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time it takes damage, the damage type of Phantasmal Force changes to match that damage type.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- INT Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_PhantasmalForce
Spell flags
Condition: Phantasmal Force
Phantasmal Force
Duration: 10 turns
Spell save DC Intelligence saving throw
Haunted by an echo of the last thing that attacked them.
- Takes 1d6Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.
How to learn
Classes:
- Class level 3: Bard, Sorcerer, Wizard, The Great Old One, and The Archfey
- Class level 7: Arcane Trickster
- Class level 8: Eldritch Knight
Other ways to learn:
Notes
- The individual Phantasmal Force damage conditions all share the same
StackIDwith each other, meaning only one may be active on a character at a time. Due to the way the passive is written, this causes a priority effect where the conditions follow this order of priority (with the earlier conditions taking priority over later conditions):- Slashing > Piercing > Bludgeoning > Acid > Thunder > Necrotic > Fire > Lightning > Cold > Psychic > Poison > Radiant > Force
- For example, if a character casts Ice Knife, which deals both Piercing and Cold damage, on a target that is affected by Phantasmal Force, the enemy will be left with Phantasmal Force: Piercing.
- Slashing > Piercing > Bludgeoning > Acid > Thunder > Necrotic > Fire > Lightning > Cold > Psychic > Poison > Radiant > Force