1,371
editsAd placeholder
Produce Flame: Difference between revisions
Jump to navigation
Jump to search
no edit summary
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Produce Flame | | name = Produce Flame | ||
Line 4: | Line 6: | ||
| level = cantrip | | level = cantrip | ||
| school = Conjuration | | school = Conjuration | ||
| classes = Druid | | ritual = | ||
| classes = Druid | |||
| class learns at level 1 = Druid | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | | summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | ||
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown. | | description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown. | ||
Line 10: | Line 18: | ||
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. | Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. | ||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = self | | range = self | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Produce Flame | | condition = Produce Flame | ||
| condition duration = | | condition duration = Until Long Rest | ||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | | higher levels = | ||
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of: | When a caster reaches Level 5, the damage inflicted by the flame increases by another {{DamageText|1d8|Fire}}, to a total of: | ||
{{DamageInfo|2d8|Fire}} | {{DamageInfo|2d8|Fire}} | ||
| notes = * Asmodeus [[Tiefling]]s also gain access to Mage Hand. | |||
| video = | |||
}} | }} |