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[[Main Page]] > [[Character Creation]] > [[Character Creation#Ability Scores|Ability Scores]] > [[Dexterity]]
{{quote|Agility, reflexes, and balance.}}
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<blockquote style="font-size:160%; font-family:Garamond;">Agility, reflexes, and balance.</blockquote>


[[File:Dexterity Score Tooltip.png|frameless|right|upright=1.5]]
[[File:Dexterity Score Icon.png|frameless|left|150px]]


'''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and the primary ability of [[Rogue]], [[Ranger]].
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Dexterity]] skills ([[Acrobatics]], [[Sleight Of Hand]], [[Stealth]]) and [[Attack Rolls]] so you become better at ranged combat. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].


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== Dexterity Modifier Chart ==
{{TOC|limit=3}}
'''Baldur's Gate 3''' uses the [[Point Buy]] rulesets.


{| class="wikitable" style="min-width:300px; text-align:center;"
== Dexterity modifier chart ==
|+ Dexterity Scores and Modifiers
 
|-
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
! style="width: 100pt;" | Score
 
! style="width: 150pt;" | Modifier
{{AbilityScoreModifierTable}}
|-
 
| 1 || - 5
== Ways to increase ==
|-
 
| 2 - 3 || - 4
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
|-
 
| 4 - 5 || - 3  
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
|-
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
| 6 - 7 || - 2
 
|-
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
| 8 - 9 || - 1
 
|-
* [[Resilient]]: +1 to any chosen ability
| 10 - 11 || + 0
* [[Athlete]]: +1 to either Strength or Dexterity
|-
* [[Lightly Armoured]] +1 to either Strength or Dexterity
| 12 - 13 || + 1
* [[Weapon Master]] +1 to either Strength or Dexterity
|-
 
| 14 - 15 || + 2
== Related items ==
|-
 
| 16 - 17 || + 3
=== Affecting Dexterity ===
|-
 
| 18 - 19 || + 4
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
|-
 
| 20 - 21 || + 5
{{list style none |
|-
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
| 22 - 23 || + 6
}}
|-
 
| 24 - 25 || + 7
The following items increase Dexterity while equipped:
|-
 
| 26 - 27 || + 8
{{list style none |
|-
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
| 28 - 29 || + 9
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
|-
}}
| 30 || + 10
 
|}
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
 
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
 
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}
 
The following item provides [[advantage]] on Dexterity ability checks:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
}}
 
=== Benefiting from Dexterity ===
 
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Armour of Agility|40}}
{{div col end}}
 
{{NavGameplay/Character}}
 
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]
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