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Nyrulna: Difference between revisions

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74 bytes added ,  17 August 2023
Updated stats and location
m (corrected special)
(Updated stats and location)
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| description = {{legendary|Nyrulna}} is a legendary, heavily enchanted (+3) special variant of the [[Tridents]] family of weapons, which can be thrown to create an explosion that deals thunder damage.
| description = {{legendary|Nyrulna}} is a legendary, heavily enchanted (+3) special variant of the [[Tridents]] family of weapons, which can be thrown to create an explosion that deals thunder damage.
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| where to find = Can be obtained from the [[Djinn Akabi]] at the [[Circus of the Last Days]] in [[Rivington]].
| where to find = Looted from a locked chest in the jungle after winning the jackpot from [[Djinn Akabi]] at the [[Circus of the Last Days]] in [[Rivington]].
| type = Tridents
| type = Tridents
| rarity = legendary
| rarity = legendary
| melee or ranged = melee
| melee or ranged = melee
| handedness = versatile
| handedness = versatile
| damage = 1d6
| damage = 1d6 + 3
| versatile damage = 1d8
| versatile damage = 1d8 + 3
| damage type = Piercing
| damage type = Piercing
| extra damage = 1d6 Thunder
| extra damage = 1d6 Thunder
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| weight lb = 3.6
| weight lb = 3.6
| price = 840
| price = 840
| special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3~12 Thunder Damage in a 6m/20ft blast centred on the target.
| special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a 6m/20ft blast centered on the target.
* '''Veil of the Wind:''' You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you [[Immunity]] to falling damage.
* '''Veil of the Wind:''' You gain a +3m/10ft bonus to [[movement speed]] and jump distance. Equipping this weapon gives you [[Immunity]] to falling damage.
* '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft.
* '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft.
| weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break
| weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break
}}
}}

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