Protection from Evil and Good: Difference between revisions

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reworded description to match ingame description
mNo edit summary
(reworded description to match ingame description)
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| classes = Cleric, Druid, Paladin, Warlock, Wizard, Arcane Trickster, Eldritch Knight
| classes = Cleric, Druid, Paladin, Warlock, Wizard, Arcane Trickster, Eldritch Knight
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
| description = Protect an ally against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
| description = Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead.


The targets can't be [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by them, and when these creatures attack it, they have {{Disadvantage}}.
The targets can't be [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by them, and when these creatures attack it, they have {{Disadvantage}}.
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| condition = Protection from Evil and Good
| condition = Protection from Evil and Good
| condition icon = Protection from Evil and Good Condition Icon.png
| condition icon = Protection from Evil and Good Condition Icon.png
| condition duration = until long rest
| condition duration = Until Long Rest
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| notes =
* Also granted by {{SmallIcon|The_Ever-Seeing_Eye_Icon.png}} [[The Ever-Seeing Eye]]
* Also granted by {{SmallIcon|The_Ever-Seeing_Eye_Icon.png}} [[The Ever-Seeing Eye]]
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