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Permanent bonuses: Difference between revisions

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Just clarification for my last update about mirror of loss and how to get a +3
(Clarified some things about mirror of loss the religion check giving you +1 and the fact that you can get both if you do them in the right order)
(Just clarification for my last update about mirror of loss and how to get a +3)
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Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed.
Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed.


If you pass both the religion and arcana checks and sacrifice a memory to get the +1, you can still get the +2 afterwards for a combined +3
If you pass both the religion and arcana checks and sacrifice a memory to get the +1, you can still get the +2 afterwards for a combined +3 - this doesn't work if you sacrifice the necromancy of Thay knowledge first
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| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. ||  
| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. ||  
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
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