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Clarified some things about mirror of loss the religion check giving you +1 and the fact that you can get both if you do them in the right order
m (fix typo; verify info for Awakened buff) |
(Clarified some things about mirror of loss the religion check giving you +1 and the fact that you can get both if you do them in the right order) |
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| [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief. | | [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief. | ||
Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice) to the Mirror of Loss in the House of Grief. | Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice which can be cured with Curse Removal) for a +1 stat to the Mirror of Loss in the House of Grief. | ||
| Can be raised above 20 (up to 24) | | Can be raised above 20 (up to 24) | ||
If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. | If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. | ||
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Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed. | Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed. | ||
If you pass both the religion and arcana checks and sacrifice a memory to get the +1, you can still get the +2 afterwards for a combined +3 | |||
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| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. || | | [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. || | ||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
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