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Rage: Eagle Heart: Difference between revisions

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'''Rage: Eagle Heart''' is a [[Wildheart]] Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
{{ActionPage
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.


== Description ==
You can use {{SAI|Diving Strike}}.
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].


Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage Eagle Heart.webp
{{clear}}
| cost = bonus, rage
== Properties ==
| concentration =
[[File:Rage Eagle Heart Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| damage =
 
| damage2 =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| attack roll =
 
| recharge =
''Only available in combat''
| duration =
 
| range = self
* Damage: <code>Weapon Damage (Melee) + 2</code>
| aoe =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| aoe m =
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
| aoe ft =
 
| save =
{| role="presentation" class="wikitable mw-collapsible"
| additional =  
| <strong>[[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.1]] Rage: Eagle Heart Condition</strong>
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
|-
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
| [[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition = Rage: Eagle Heart
 
| condition duration = 10
Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| class learns at level 3 = Wildheart
 
| notes =
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
|}
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
}}
{{BarbarianNavbox}}

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