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Lightning Arrow: Difference between revisions
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Corrected upcasting behavior
(FRW) |
(Corrected upcasting behavior) |
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(6 intermediate revisions by 4 users not shown) | |||
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{{SpellPage | {{SpellPage | ||
| name = Lightning Arrow | | name = Lightning Arrow | ||
| image = Lightning Arrow | | image = Lightning Arrow.webp | ||
| level = 3 | | level = 3 | ||
| school = Transmutation | | school = Transmutation | ||
| classes = | | ritual = | ||
| races = | | classes = Ranger | ||
| summary = | | class learns at level 9 = Ranger | ||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity. | |||
| description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | | description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | ||
| action | | cost = action, spell3 | ||
| attack roll = yes | |||
| damage = 4d8 | | damage = 4d8 | ||
| damage modifier = | |||
| damage type = Lightning | | damage type = Lightning | ||
| damage per = | |||
| extra damage = 2d8 | |||
| extra damage modifier = | |||
| extra damage type = Lightning | |||
| extra damage save = Dexterity | |||
| extra damage save effect = half | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast at 4th level or higher, both the primary arrow damage and the burst damage increase by {{DamageText|1d8|Lightning}} for each spell slot level above 3rd. | |||
| variants = | |||
| granted by items = Hellfire Engine Crossbow:Long rest | |||
| notes = | |||
* There are two rolls involved with this spell: A spell {{Attack roll}} to determine if the {{DamageText|4d8|Lightning}} damage applies to the main target and a {{Saving throw|Dexterity}} to determine if the {{DamageText|2d8|Lightning}} burst damage is halved. | |||
* The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll. | |||
* The attack roll is not shown in the combat log. If you fail this roll, you will get no indication of why the primary {{DamageText|4d8|Lightning}} damage was not applied. | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Lightning arrow|long}} | * {{FRWiki|Lightning arrow|long}} | ||
[[Category:Sources of Lightning damage]] |