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Rage: Elk Heart: Difference between revisions

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'''Rage: Elk  Heart ''' is a [[Wildheart]] Bonus Action. This ability allows them to use their elk-like anger to increase their movement speed.
{{ActionPage
 
| summary = '''Rage: Elk  Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies.
== Description ==
| description = Enter a {{Cond|Rage: Elk Heart|Rage}} that grants you extraordinary swiftness.
Go into a [[Rage]] that grants you extraordinary swiftness.
| extra description = You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You can use [[Primal Stampede]], and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>.
| image = Rage Elk Heart.webp
 
| cost = bonus, rage
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| concentration =
{{clear}}
| damage =
== Properties ==
| damage2 =
[[File:Rage Elk Heart Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| attack roll =
 
| recharge =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| duration =
 
| range = self
''Only available in combat''
| aoe =
 
| aoe m =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| aoe ft =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| save =
 
| additional =  
{| role="presentation" class="wikitable mw-collapsible"
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| <strong>[[File:Rage Elk  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Elk Heart Condition</strong>
| condition = Rage: Elk Heart
|-
| condition duration = 10
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| class learns at level 3 = Wildheart
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
| notes =
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* Cannot cast or concentrate on [[Spell|spells]].
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
}}
|}
{{BarbarianNavbox}}

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