4,977
editsAd placeholder
Initiative: Difference between revisions
Jump to navigation
Jump to search
→Surprised: Added capitalization and link/icon for condition.
(Replaced code styling with infoblob styling) |
Llamageddon (talk | contribs) (→Surprised: Added capitalization and link/icon for condition.) |
||
Line 7: | Line 7: | ||
== Surprised == | == Surprised == | ||
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that overrides the '''Initiative''' roll made by a [[List of Creature Types|Creature]] for the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat cannot be '''Surprised'''. | |||
Surprise can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | '''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | ||
* Some creatures, even when | * Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''. | ||
* Certain combat encounters are rigged to always | * Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example: | ||
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a | ** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round. | ||
** A [[Mimic]] will always | ** A [[Mimic]] will always '''Surprise''' the player's party when interacting with the object it's disguised as. | ||
{{GameplayNavbox}} | {{GameplayNavbox}} |