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Initiative: Difference between revisions

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277 bytes added ,  27 August 2023
in the final area after a massive battle with allies, you have to run to the top, a nautiloid appears is always scripted to be last, other examples such during the Gortash fight and before it, a bunch of turrets will shoot explosive bombs out of turn and will always roll an initiative that forces them to be last.
(→‎Surprised: Added capitalization and link/icon for condition.)
(in the final area after a massive battle with allies, you have to run to the top, a nautiloid appears is always scripted to be last, other examples such during the Gortash fight and before it, a bunch of turrets will shoot explosive bombs out of turn and will always roll an initiative that forces them to be last.)
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== Rolling Initiative ==
== Rolling Initiative ==
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. The participant with the highest roll goes first and the particpant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first.
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. The participant with the highest roll goes first and the participant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first.
 
In certain battles the roll above is completely ignored for enemies and is fully scripted, resulting in their initiative to be high beyond impossible to always start first or downright extremely negative to begin last, giving you a disadvantage or an advantage respectively.


== Surprised ==
== Surprised ==
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