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editsPermanent bonuses: Difference between revisions
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slapping a verify tag on the mirror of loss info since there are conflicting reports of what is possible here.
m (correct the name of the Waking Mind item + clarify steps) |
m (slapping a verify tag on the mirror of loss info since there are conflicting reports of what is possible here.) |
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| [[Danse Macabre]]|| Create 6 ghouls that fight alongside you || Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the Necromancy of Thay (from Act 1) and pass a 20 Wisdom Saving Throw || Comes with a curse that lowers Constitution by 5, but can be removed with the [[Remove Curse]] spell while keeping Danse Macabre | | [[Danse Macabre]]|| Create 6 ghouls that fight alongside you || Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the Necromancy of Thay (from Act 1) and pass a 20 Wisdom Saving Throw || Comes with a curse that lowers Constitution by 5, but can be removed with the [[Remove Curse]] spell while keeping Danse Macabre | ||
|- | |- | ||
| [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief. | | [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the [[House of Grief]]. | ||
Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice which can be cured with Curse Removal) for a +1 stat | Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice which can be cured with Curse Removal) for a +1 stat. {{verify}} | ||
| Can be raised above 20 (up to 24) | | Can be raised above 20 (up to 24) | ||
If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. | If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. | ||
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Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed. | Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed. | ||
If you pass both the religion and arcana checks and sacrifice a memory to get the +1, you can still get the +2 | If you pass both the religion and arcana checks and sacrifice a memory to get the +1, you can still get the +2 afterward for a combined +3 - this doesn't work if you sacrifice the Necromancy of Thay knowledge first. {{verify}} | ||
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| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. || | | [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. || | ||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
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