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*** Shove distance depends on your {{Ability|Strength}} and the target's weight. | *** Shove distance depends on your {{Ability|Strength}} and the target's weight. | ||
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|{{anchor|Crossbow Expert}} {{Icon| | |{{anchor|Crossbow Expert}} {{Icon|PassiveFeature CrossbowExpert BonusShot.png}} Crossbow Expert || | ||
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have [[Disadvantage]]. | * When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have [[Disadvantage]]. | ||
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long. | * Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long. | ||
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* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | * You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | ||
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|{{anchor|Dungeon Delver}} {{Icon| | |{{anchor|Dungeon Delver}} {{Icon|PassiveFeature DungeonDelver Perception.png}} Dungeon Delver || | ||
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps. | * You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps. | ||
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps. | * You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps. | ||
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|{{anchor|Durable}} {{Icon| | |{{anchor|Durable}} {{Icon|PassiveFeature Durable.png}} Durable || | ||
* {{Ability|Constitution}} increases by 1, to a maximum of 20. | * {{Ability|Constitution}} increases by 1, to a maximum of 20. | ||
* Regain full [[Hit Points]] every time you take a [[Short Rest]]. | * Regain full [[Hit Points]] every time you take a [[Short Rest]]. | ||
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|{{anchor|Elemental Adept}} {{Icon| | |{{anchor|Elemental Adept}} {{Icon|PassiveFeature ElementalAdept Fire.png}} Elemental Adept || | ||
*Your spells ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. When you cast [[Spells]] of that type, you cannot roll a 1. | *Your spells ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. When you cast [[Spells]] of that type, you cannot roll a 1. | ||
Damage resistance options are one of the following: | Damage resistance options are one of the following: | ||
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* Gain [[Proficiency]] with {{HeavyArmour}}. | * Gain [[Proficiency]] with {{HeavyArmour}}. | ||
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|{{anchor|Heavy Armour Master}}{{Icon| | |{{anchor|Heavy Armour Master}}{{Icon|PassiveFeature HeavyArmorMaster.png}} Heavy Armour Master || | ||
''(Requires {{HeavyArmour}} [[Proficiency]])'' | ''(Requires {{HeavyArmour}} [[Proficiency]])'' | ||
* Increase your {{Ability|Strength}} by 1, to a maximum of 20. | * Increase your {{Ability|Strength}} by 1, to a maximum of 20. | ||
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* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | * You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | ||
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|{{anchor|Medium Armour Master}}{{Icon| | |{{anchor|Medium Armour Master}}{{Icon|PassiveFeature MediumArmorMaster.png}} Medium Armour Master || | ||
''(Requires {{MediumArmour}} [[Proficiency]])'' | ''(Requires {{MediumArmour}} [[Proficiency]])'' | ||
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | * When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | ||
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* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]]. | * Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]]. | ||
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|{{anchor|Polearm Master}}{{Icon| | |{{anchor|Polearm Master}}{{Icon|PassiveFeature PolearmMaster BonusAttack.png}} Polearm Master || | ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. | * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. | ||
** ''This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.'' | ** ''This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.'' | ||
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* You can also make an [[Opportunity Attack]] when a target comes within range. | * You can also make an [[Opportunity Attack]] when a target comes within range. | ||
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|{{anchor|Resilient}}{{Icon| | |{{anchor|Resilient}}{{Icon|PassiveFeature Resilient.png}} Resilient || | ||
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | * You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s. | * Gain [[Proficiency]] in that ability's {{SavingThrow}}s. | ||
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* {{Ability|Charisma}} | * {{Ability|Charisma}} | ||
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|{{anchor|Ritual Caster}}{{Icon| | |{{anchor|Ritual Caster}}{{Icon|PassiveFeature RitualCaster MemorizeSpells.png}} Ritual Caster || | ||
* You learn two ritual [[Spells]] of your choice. | * You learn two ritual [[Spells]] of your choice. | ||
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|{{anchor|Savage Attacker}}{{Icon| | |{{anchor|Savage Attacker}}{{Icon|PassiveFeature SavageAttacker.png}} Savage Attacker || | ||
* When making weapon attacks, you roll your damage dice twice and use the highest result. | * When making weapon attacks, you roll your damage dice twice and use the highest result. | ||
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** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. | ||
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|{{anchor|Skilled}}{{Icon| | |{{anchor|Skilled}}{{Icon|PassiveFeature Skilled.png}} Skilled || | ||
* You gain [[Proficiency]] in 3 [[Skills]] of your choice. | * You gain [[Proficiency]] in 3 [[Skills]] of your choice. | ||
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|{{anchor|Spell Sniper}}{{Icon| | |{{anchor|Spell Sniper}}{{Icon|PassiveFeature SpellSniper Snipe.png}} Spell Sniper || | ||
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | * You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | ||
* Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect. | * Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect. | ||
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|{{anchor|Tavern Brawler}}{{Icon| | |{{anchor|Tavern Brawler}}{{Icon|PassiveFeature TavernBrawler.png}} Tavern Brawler || | ||
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20. | * Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20. | ||
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s. | * When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s. | ||
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* You can also use a [[Reaction]] to cast [[Shocking Grasp]] at a target moving out of melee range. | * You can also use a [[Reaction]] to cast [[Shocking Grasp]] at a target moving out of melee range. | ||
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|{{anchor|Weapon Master}}{{Icon| | |{{anchor|Weapon Master}}{{Icon|PassiveFeature WeaponMaster.png}} Weapon Master || | ||
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20. | * Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | * Gain [[Proficiency]] with four [[Weapon]] types of your choice. |