Feats: Difference between revisions

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49 bytes added ,  23 August 2023
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*** Shove distance depends on your {{Ability|Strength}} and the target's weight.
*** Shove distance depends on your {{Ability|Strength}} and the target's weight.
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|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert ||
|{{anchor|Crossbow Expert}} {{Icon|PassiveFeature CrossbowExpert BonusShot.png}} Crossbow Expert ||
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have [[Disadvantage]].
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have [[Disadvantage]].
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long.
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds (Condition)]] for twice as long.
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* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
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|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver ||
|{{anchor|Dungeon Delver}} {{Icon|PassiveFeature DungeonDelver Perception.png}} Dungeon Delver ||
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.
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|{{anchor|Durable}} {{Icon|Passive Feature Generic Icon.png}} Durable ||
|{{anchor|Durable}} {{Icon|PassiveFeature Durable.png}} Durable ||
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* Regain full [[Hit Points]] every time you take a [[Short Rest]].
* Regain full [[Hit Points]] every time you take a [[Short Rest]].
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|{{anchor|Elemental Adept}} {{Icon|Passive Feature Generic Icon.png}} Elemental Adept ||
|{{anchor|Elemental Adept}} {{Icon|PassiveFeature ElementalAdept Fire.png}} Elemental Adept ||
*Your spells ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. When you cast [[Spells]] of that type, you cannot roll a 1.
*Your spells ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. When you cast [[Spells]] of that type, you cannot roll a 1.
Damage resistance options are one of the following:
Damage resistance options are one of the following:
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* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
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|{{anchor|Heavy Armour Master}}{{Icon|Passive Feature Generic Icon.png}} Heavy Armour Master ||
|{{anchor|Heavy Armour Master}}{{Icon|PassiveFeature HeavyArmorMaster.png}} Heavy Armour Master ||
''(Requires {{HeavyArmour}} [[Proficiency]])''
''(Requires {{HeavyArmour}} [[Proficiency]])''
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
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* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
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|{{anchor|Medium Armour Master}}{{Icon|Passive Feature Generic Icon.png}} Medium Armour Master ||
|{{anchor|Medium Armour Master}}{{Icon|PassiveFeature MediumArmorMaster.png}} Medium Armour Master ||
''(Requires {{MediumArmour}} [[Proficiency]])''
''(Requires {{MediumArmour}} [[Proficiency]])''
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
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* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
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|{{anchor|Polearm Master}}{{Icon|Passive Feature Generic Icon.png}} Polearm Master ||
|{{anchor|Polearm Master}}{{Icon|PassiveFeature PolearmMaster BonusAttack.png}} Polearm Master ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
** ''This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.''  
** ''This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.''  
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* You can also make an [[Opportunity Attack]] when a target comes within range.
* You can also make an [[Opportunity Attack]] when a target comes within range.
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|{{anchor|Resilient}}{{Icon|Passive Feature Generic Icon.png}} Resilient ||
|{{anchor|Resilient}}{{Icon|PassiveFeature Resilient.png}} Resilient ||
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
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* {{Ability|Charisma}}
* {{Ability|Charisma}}
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|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
|{{anchor|Ritual Caster}}{{Icon|PassiveFeature RitualCaster MemorizeSpells.png}} Ritual Caster ||
* You learn two ritual [[Spells]] of your choice.
* You learn two ritual [[Spells]] of your choice.
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|{{anchor|Savage Attacker}}{{Icon|Passive Feature Generic Icon.png}} Savage Attacker ||
|{{anchor|Savage Attacker}}{{Icon|PassiveFeature SavageAttacker.png}} Savage Attacker ||
* When making weapon attacks, you roll your damage dice twice and use the highest result.
* When making weapon attacks, you roll your damage dice twice and use the highest result.
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** On a successful save, you don't take any damage, even if you normally would.
** On a successful save, you don't take any damage, even if you normally would.
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|{{anchor|Skilled}}{{Icon|Passive Feature Generic Icon.png}} Skilled ||  
|{{anchor|Skilled}}{{Icon|PassiveFeature Skilled.png}} Skilled ||  
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.
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|{{anchor|Spell Sniper}}{{Icon|Passive Feature Generic Icon.png}} Spell Sniper ||
|{{anchor|Spell Sniper}}{{Icon|PassiveFeature SpellSniper Snipe.png}} Spell Sniper ||
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
* Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect.
* Applies to targeted projectile spells with a range greater than {{Distance|m=1.5|ft=5}} and no area of effect.
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|{{anchor|Tavern Brawler}}{{Icon|Passive Feature Generic Icon.png}} Tavern Brawler ||  
|{{anchor|Tavern Brawler}}{{Icon|PassiveFeature TavernBrawler.png}} Tavern Brawler ||  
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
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* You can also use a [[Reaction]] to cast [[Shocking Grasp]] at a target moving out of melee range.
* You can also use a [[Reaction]] to cast [[Shocking Grasp]] at a target moving out of melee range.
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|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master ||
|{{anchor|Weapon Master}}{{Icon|PassiveFeature WeaponMaster.png}} Weapon Master ||
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.

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