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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Light Domain is a subclass of Cleric.
| description = Light Domain is a subclass of Cleric.
| image = Class Cleric Light Badge Icon.png
| image = Class Cleric Light Badge Icon.png
}}
}}
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.


[[Category:Subclasses]]
Player selectable [[Deities]] associated with this domain: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Eilistraee|Eilistraee]], [[Deities#Helm|Helm]], and [[Deities#Lathander|Lathander]].
{{Quote|The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.}}
 
{{Quote class|{{PAGENAME}}}}
 
== Subclass features ==
{{SubclassNote|Cleric}}


[[File:Light Domain Subclass 300px.png|left|150px]] '''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
{{Level header|1}}
{{clear}}
== Subclass Features ==


=== Level 1 ===
; {{SAI|Warding Flare|w=40}}
: Shield yourself with divine light. Use your {{r|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.


* [[File:Warding Flare Icon 64px.png|frameless|upright=0.1]] '''Warding Flare:''' Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
{{HorizontalRuleImage}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** '''Cantrips:''' [[File:Light Spell Icon.png|frameless|upright=0.1|link=Light]] [[Light]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Burning Hand Icon.png|frameless|upright=0.1|link=Burning Hands]] [[Burning Hands]]
:* {{SAI|Light}}
** [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 2 ===
{{Level header|2}}


* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' [[File:Radiance Of The Dawn Icon.png|frameless|upright=0.1|link=Radiance of the Dawn]] [[Radiance of the Dawn]]
; {{SAI|Radiance of the Dawn|w=40}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  


=== Level 3 ===
{{Level header|3}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Flaming Sphere Icon.png|frameless|upright=0.1|link=Flaming Sphere]] [[Flaming Sphere]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Scorching Ray Icon.png|frameless|upright=0.1|link=Scorching Ray]] [[Scorching Ray]]
:* {{SAI|Flaming Sphere|c=16}}
:* {{SAI|Scorching Ray}}


=== Level 5 ===
{{Level header|5}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}


=== Level 6 ===
{{Level header|6}}


* '''Improved Warding Flare:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
; {{SAI|Improved Warding Flare|w=40}}
: When an enemy attacks an ally, you can use your {{r|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.


=== Level 7 ===
{{Level header|7}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Guardian of Faith Icon.png|frameless|upright=0.1|link=Guardian of Faith]] [[Guardian of Faith]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Wall of Fire Icon.png|frameless|upright=0.1|link=Wall of Fire]] [[Wall of Fire]]
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 8 ===
{{Level header|8}}


* '''Potent Spellcasting:''' You can add your [[Wisdom]] Modifier to the damage you make with cantrips.
; {{Pass|Potent Spellcasting|w=40}}
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.


=== Level 9 ===
{{Level header|9}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Destructive Wave Icon.png|frameless|upright=0.1|link=Destructive Wave]] [[Destructive Wave]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Flame Strike Icon.png|frameless|upright=0.1|link=Flame Strike]] [[Flame Strike]]
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


== External Links ==
== External links ==
* {{FRWiki|Light domain|long}}
* {{FRWiki|Light domain|long}}
[[Category:Subclasses]]
{{ClericNavbox}}

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