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Scorching Ray: Difference between revisions
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(updated upcast info) |
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| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| classes = Sorcerer, Wizard, Fiend, Light Domain, Eldritch Knight | | ritual = | ||
| classes = Sorcerer, Wizard, Fiend, Light Domain, Eldritch Knight, Arcane Trickster | |||
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain | | class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain | ||
| class learns at level 7 = Eldritch Knight | | class learns at level 7 = Eldritch Knight | ||
| summary = | | class learns at level 8 = Arcane Trickster | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage. | |||
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | | description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage modifier = | |||
| damage type = Fire | | damage type = Fire | ||
| damage save = | |||
| damage save effect = | |||
| damage per = ray | | damage per = ray | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | | range = ranged | ||
| higher levels = [[Spells#Upcasting|Upcast]]: | | range m = | ||
| notes = * {{SmallIcon|Circlet of Blasting Icon.png}} | | range ft = | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = * Granted by {{SmallIcon|Circlet of Blasting Icon.png}} {{rare|Circlet of Blasting}}. {{Recharge|Long Rest}} | |||
* Also granted by {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} {{rare|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}} | |||
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | * A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | ||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Scorching ray|long}} | * {{FRWiki|Scorching ray|long}} |