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Scorching Ray

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For the equivalent Way of the Four Elements Monk spell, see Embrace of the InfernoEmbrace of the Inferno.
Scorching Ray is a level 2 evocation spell. It allows spellcasters to hurl 3 rays of fire at one or more targets within range. Each ray has a separate Attack Roll and deals Fire damage.

Description

Hurl 3 rays of fire. Each ray deals 2d6FireFire damage.

Properties

Cost
Action + Level 2 Spell Slot
Damage: 6~36
2d6FireFire
+ 2d6FireFire
+ 2d6FireFire
Details
Attack rollAttack roll
Range: 18 m / 60 ft Range: 18 m / 60 ft

At higher levels

Upcasting: Casting this spell at a higher level hurls an additional ray for each spell slot level above 2nd.

How to learn

Classes:

Granted by items:

Other ways to learn:

Notes

  • Any bonus damage provided by passives and conditions is applied to each ray. Examples include HexHex, Elemental Affinity: DamageElemental Affinity: Damage, Hexblade's CurseHexblade's Curse and the  Callous Glow Ring.
  • When interacting with effects like Death WardDeath Ward and dealing multiple ray attacks to the same creature, assuming the 1st attack was sufficient to downdown the creature with Death Ward active, the 2nd attack appears to apply before Death Ward activates. This means that after 2 ray attacks the creature loses Death Ward but remains with 1HP:
    • If the initial attack has 3 rays the creature is downed on the 2nd ray attack and again for an actual kill on the 3rd ray attack.
    • In the case of party members with Death Ward applied, they need to receive 6 ray attacks to actually die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saving Throws. This effect appears to apply to all multi-application attacks such as Eldritch BlastEldritch Blast and Magic MissileMagic Missile (as of 4.1.1.3669438).
  • The incantation for Scorching Ray is Ardē, the Latin command "Burn/blaze!"

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