Ad placeholder

Scorching Ray

From bg3.wiki
Jump to navigation Jump to search
For the equivalent Way of the Four Elements Monk spell, see Embrace of the Inferno Embrace of the Inferno.
Scorching Ray.webp
Scorching Ray is a level 2 evocation spell. It allows spellcasters to hurl 3 rays of fire at one or more targets within range. Each ray has a separate Attack Roll and deals Fire damage.

Description

Hurl 3 rays of fire. Each ray deals 2d6FireFire damage.

Properties

Cost
Action + Level 2 Spell Slot
Damage: 6~36
2d6FireFire
+ 2d6FireFire
+ 2d6FireFire
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

Upcasting: Casting this spell at a higher level hurls an additional ray for each spell slot level above 2nd.

How to learn

Classes:

Granted by items:

Other ways to learn:

Notes

  • Any bonus damage provided by passives and conditions is applied to each ray. Examples include Hex Hex, Elemental Affinity: Damage Elemental Affinity: Damage, Hexblade's Curse Hexblade's Curse and the Callous Glow Ring.
  • When interacting with effects like Death Ward Death Ward and dealing multiple ray attacks to the same creature, assuming the 1st attack was sufficient to down down the creature with Death Ward active, the 2nd attack appears to apply before Death Ward activates. This means that after 2 ray attacks the creature loses Death Ward but remains with 1HP:
    • If the initial attack has 3 rays the creature is downed on the 2nd ray attack and again for an actual kill on the 3rd ray attack.
    • In the case of party members with Death Ward applied, they need to receive 6 ray attacks to actually die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saving Throws. This effect appears to apply to all multi-application attacks such as Eldritch Blast Eldritch Blast and Magic Missile Magic Missile (as of 4.1.1.3669438).
  • The incantation for Scorching Ray is Ardē, the Latin command "Burn/blaze!"

External links[edit | edit source]