Shatter: Difference between revisions

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943 bytes added ,  25 August 2023
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(updated with in-game description, moved upcast info to template)
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{{SpellPage
{{SpellPage
| name = Shatter
| name = Shatter
| image = Shatter_Icon.png
| image = Shatter Icon.png
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Bard, Sorcerer, Wizard, Warlock, Tempest Domain, Eldritch Knight
| ritual =
| classes = Bard, Sorcerer, Wizard, Warlock, Tempest Domain, Eldritch Knight, Arcane Trickster
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw]] at [[Disadvantage]].
| class learns at level 8 = Arcane Trickster
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  


On Save: Targets still take half damage.
On Save: Targets still take half damage.
| action type = action
| action type = action
| attack roll =
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage type = Thunder
| damage type = Thunder
| damage save = Constitution
| damage save effect = half
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| damage save = Constitution
| condition =
| damage save effect = half
| condition duration =
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText | 1d8 | Thunder}} damage per level.
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| notes =
* Granted by  {{SmallIcon|Sentient Amulet Icon.png}} [[Sentient Amulet]].
* Granted by  {{SmallIcon|Sentient Amulet Icon.png}} [[Sentient Amulet]].

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