Oskar Fevras: Difference between revisions

Jump to navigation Jump to search
no edit summary
m (Oskar -> Oskar Fevras in first sentence)
No edit summary
(24 intermediate revisions by 14 users not shown)
Line 3: Line 3:
| description = Oskar Fevras is a Human NPC in Baldur's Gate 3. He can be found at the Zhentarim Hideout, pleading for escape.
| description = Oskar Fevras is a Human NPC in Baldur's Gate 3. He can be found at the Zhentarim Hideout, pleading for escape.
| image = Oskar.png
| image = Oskar.png
}}
}}{{Infobox creature|movement m=9|weight kg=75|level=5|str=12|dex=10|con=10|int=16|wis=12|cha=18|dex save prof=yes|cha save prof=yes|hp=28|ac=10|passives=Font of Inspiration, Opportunity Attack|e hp=42|t hp=28|name=Oskar Fevras|image=<gallery>
{{CharacterInfo
Oskar.png|Portrait
|name = Oskar Fevras
Oskar Model.png|Model
|image=[[File:Oskar.png|350px]]
</gallery>|va=David Alwyn|size=Medium|type=[[Humanoid]]|race=[[Human]]|class=[[Bard]]}}
|STR=10
'''Oskar Fevras''' is a [[human]] and well known painter in the city of ''[[Baldur's Gate]]'', who is being trafficked by the [[Zhentarim]].  
|DEX=10
|CON=10
|INT=10
|WIS=10
|CHA=10
|level=1
|race=[[Human]]
|type=Humanoid
|HP=6
|AC=10
|speed=9m / 30ft
|size=Medium
|weight=60kg / 120lbs
|proficiency=2
|initiative=0
|passive=
|location = [[Zhentarim Hideout]]}}
'''Oskar Fevras''' is a [[Human]] NPC in [[Baldur's Gate 3]].  


== Chapter One ==
== Involvement ==
{{SpoilerWarning}}
{{main|Free the Artist}}


Oskar is first found in the [[Zhentarim Hideout]] as a captive for ransom or sale due his skill and renown as a painter in the questline [[Free the Artist]]. The player may attempt to purchase him as a slave.
===Act One===


If the player purchases him, and speaks to him as if he has been purchased as a slave, he will run away.
====The Zhentarim Hideout====


If the player purchases him, and frees him, he asks the party for money to use along his way home.
Oskar is first found in the [[Zhentarim Basement]] as a captive for ransom or sale from [[Brem]] due to his skill and renown as a painter. The party may attempt to purchase him as a slave, persuade Brem to release him, or kill all the Zhentarim in order to free him.


== Chapter Three ==
If the party purchases Oskar and speaks to him as if he has been purchased as a slave, he will run away. If the party purchases Oskar and then frees him, he asks the party for money to use along his way home. Note that the party does {{em|not}} need to pay the additional 200 gold "for the road" when freeing Oskar in order for him to show up in [[Act Three]] and continue the questline.
{{SpoilerWarning}}


If the player freed Oskar in Chapter One, Oskar shows up in [[Baldur's Gate]] to complete the [[Free the Artist]] questline. Note that the player does '''NOT''' need to pay the additional 200 gold when freeing Oskar in order for him to show up and continue the questline, the extra 200 gold is for changing around companion reputation.
===Act Three===


{{CharactersNavbox|one}}
====Lady Jannath's Estate====
If the party freed Oskar in [[Act One]], he will return home to [[Lady Jannath's Estate]] in the Lower City, Baldur's Gate.
 
Upon entering [[Lady Jannath|Lady Jannath's]] estate, the party will discover that Oskar has been possessed by a ghost and the whole estate is haunted. After a brief fight with some [[Poltergeist]]s, Oskar falls unconscious and Lady Jannath explains how he became possessed after their recent marriage. She then directs them upstairs to Oskar's atelier, where he had been spending most of his time before the possession.
 
In the atelier, the party can discover a possessed painting and the [[Letter to Oskar Fervas]] which directs them to [[Mystic Carrion]] at [[Philgrave's Mansion]]. Once they acquire the [[Torch of Revocation]] from him, they can return to burn the possessed painting and release the [[Echo of a Lost Love]] imprisoned within. The ghost rushes downstairs, knocking Lady Jannath unconscious and threatening to drag Oskar back to the afterlife with her. She reveals that her name is Kerri Evenfield, a former girlfriend of Oskar's, and that he made a deal with Mystic Carrion to bring her back from the afterlife to figure out if it was his fault that she committed suicide.
 
The party can choose to either allow Kerri to drag Oskar into the afterlife, pass a {{Ability Check|Persuasion|15}} or {{Ability Check|Intimidation|15}} to get her to stand down, or defeat her in combat. If one of the dialogue checks was successful, they can either choose to let her return to the afterlife without answering Oskar's question or pass a {{Ability Check|Persuasion|15}}, Intimidation, or Deception check to reveal the truth: that they were only a fling and nothing more.
 
If the party successfully saved Oskar's life and Lady Jannath doesn't break up with him as a result, he will offer to paint a picture of a party member in his atelier. The subject of the painting is chosen at random from among the party.
 
====The Guildhall====
If the party did not free Oskar in Act One, he can be found in the [[Guildhall]]. He managed to persuade the Zhentarim that he is more valuable when not kept in captivity and now makes a living making forgeries of paintings. He seems to have accepted his new life but is still quite unhappy about the party abandoning him in Act One. The party can buy an expensive, forged painting from Oskar, albeit at a high price due to a big attitude penalty.
 
== Combat ==
 
=== Attacks and Abilities ===
{{Feature box|bardic inspiration}}{{Feature box|vicious mockery}}{{Feature box|chromatic orb}}{{Feature box|hold person}}{{Feature box|hypnotic pattern}}
 
==Related literature ==
*{{MdRarityItem|Letter to Oskar Fervas}}
*{{MdRarityItem|Lady Jannath's Journal}}
 
{{NavRisenRoad}}
{{NavBaldursGate}}
[[Category: Humans]]
[[Category: Humans]]
[[Category: Humanoids]]
[[Category: Characters in Act 1]]

Navigation menu