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Weapon actions: Difference between revisions

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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere <!-- LARIAN! -->  
The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently its +2.


<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] + Inherent Weapon Action Bonus}}</div>
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] + Inherent Weapon Action Bonus}}</div>
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