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Weapon actions: Difference between revisions

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159 bytes added ,  26 August 2023
→‎Overview of Weapon Actions: Added info on "Hybrid DC"
(Adding BDC - part 1)
(→‎Overview of Weapon Actions: Added info on "Hybrid DC")
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2.
The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC instead<!-- LARIAN! -->, which allows for a user's [[Spellcasting Modifier]] to be used instead.


<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] [[Ability Modifier]] + Inherent Weapon Action Bonus DC}}</div>
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] [[Ability Modifier]] + Inherent Weapon Action Bonus DC}}</div>
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|[[Cleave]]||{{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}}||{{Action}}||Strike 3 targets <br> 1.5 m / 5 ft cone||-||Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
|[[Cleave]]||{{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}}||{{Action}}||Strike 3 targets <br> 1.5 m / 5 ft cone||-||Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
|-
|-
|[[Concussive Smash]] ||{{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||{{Action}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution||Weapon damage
|[[Concussive Smash]] ||{{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||{{Action}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution (Hybrid DC)||Weapon damage
|-
|-
|[[Crippling Strike]]||{{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}||{{Action}} ||Inflict [[Conditions#Crippled|Crippled]]||Constitution - 2||1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|[[Crippling Strike]]||{{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}||{{Action}} ||Inflict [[Conditions#Crippled|Crippled]]||Constitution - 2||1d4 + Strength Modifier <br> {{DamageType|Slashing}}
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