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Frenzy: Difference between revisions
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'''Frenzy''' is a [[ | {{ActionPage | ||
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy. | |||
| description = {{Warning|Available only in combat.}} | |||
| | |||
You gain | Your Rage turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action. | ||
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Frenzy.webp | |||
| cost = bonus, rage | |||
| concentration = | |||
| damage = | |||
| damage2 = | |||
}} | | attack roll = | ||
| recharge = | |||
| duration = | |||
| range = self | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''. | |||
{{ | | condition = Frenzied | ||
| condition duration = 10 | |||
| condition2 = Rage Impeded | |||
| condition2 duration = Permanent | |||
| class learns at level 3 = Berserker | |||
| notes = | |||
}} | |||
| | {{BarbarianNavbox}} | ||
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