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Frenzy
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Frenzy is a Berserker barbarian bonus action that is a variant of Rage. It turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Rage Impeded condition, removing some benefits of Frenzy.
Description
Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised Melee Weapon attack as a bonus action.
Gain Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
- Bonus Action + Rage Charge
- Details
- Range: Self
At higher levels
At level 9, the bonus damage to attacks granted by Frenzy increases to +3.Technical details
UID
Shout_Rage_Frenzy
Grants:
Condition: Frenzied
Frenzied
Duration: 10 turns
- Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
- Also has Resistance to physical damage, and Advantage on Strength checks and saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Berserker
Bugs
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.