Frenzy
Frenzy is a Berserker Barbarian Bonus Action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the
Rage Impeded Condition, removing some benefits of Frenzy.
Description
Available only in combat.
Your Rage turns into a frenzy! You gain Frenzied Strike and
Enraged Throw. You can also make an
Improvised Melee Weapon as a bonus action.
You have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Frenzy increases to +3.
Condition: Frenzied


Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Condition: Rage Impeded


- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving Throws.
How to learn
Subclasses | ![]() ![]() ![]() |
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Rage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other Class Features | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |