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102 bytes added ,  28 August 2023
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(→‎Critical Miss / Critical Hit: copyedit for clarity)
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== Critical Miss / Critical Hit ==
== Critical Miss / Critical Hit ==
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]]
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]]
As a special case, a roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''.  
Two special cases that needs to be considered. An attack roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''.  


Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage dice from other sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites.
Likewise, an attack roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''.  Additionally, the [[Damage Roll]] associated with a critical hit uses double the normal amount of '''all''' damage dice involved, this includes damage dice from additional sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites.


== Modifiers ==
== Modifiers ==
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