156
editsAd placeholder
Attacks: Difference between revisions
Jump to navigation
Jump to search
→Critical Miss / Critical Hit: copyedit for clarity
No edit summary |
HeliusNine (talk | contribs) (→Critical Miss / Critical Hit: copyedit for clarity) |
||
Line 13: | Line 13: | ||
== Critical Miss / Critical Hit == | == Critical Miss / Critical Hit == | ||
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]] | [[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword]] | ||
Two special cases that needs to be considered. An attack roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''. | |||
Likewise, | Likewise, an attack roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. Additionally, the [[Damage Roll]] associated with a critical hit uses double the normal amount of '''all''' damage dice involved, this includes damage dice from additional sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. | ||
== Modifiers == | == Modifiers == |