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Attacks: Difference between revisions
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→Critical Miss / Critical Hit
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== Critical Miss / Critical Hit == | == Critical Miss / Critical Hit == | ||
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword. Notice how 2 d6 dice were used in the damage roll.]] | [[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword. Notice how 2 d6 dice were used in the damage roll.]] | ||
There are two special cases that needs to be considered. An attack roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class. This is called a '''Critical Miss'''. | |||
Likewise, an attack roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. Additionally, the [[Damage Roll]] associated with a critical hit uses double the normal amount of '''all''' damage dice involved, this includes damage dice from additional sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. | Likewise, an attack roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. Additionally, the [[Damage Roll]] associated with a critical hit uses double the normal amount of '''all''' damage dice involved, this includes damage dice from additional sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. |