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Attacks: Difference between revisions
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→Critical Miss / Critical Hit
HeliusNine (talk | contribs) |
HeliusNine (talk | contribs) |
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Likewise, an attack roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. Additionally, the [[Damage Roll]] associated with a critical hit uses double the normal amount of '''all''' damage dice involved, this includes damage dice from additional sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. | Likewise, an attack roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a '''Critical Hit'''. Additionally, the [[Damage Roll]] associated with a critical hit uses double the normal amount of '''all''' damage dice involved, this includes damage dice from additional sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites. | ||
Certain [[Feats]], [[Subclass]] feature, and [[Items]] can reduce the attack roll threshold of a critical hit by 1. These stack with one another making it possible for a creature to score a critical hit with an attack roll of 18 or even lower. | |||
== Modifiers == | == Modifiers == |