Guide:Sharpshooter: Difference between revisions

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[[File:Assassinate Ambush.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Ambush]] makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the [[File:Assassinate Initiative.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Initiative]] ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so [[File:Assassinate Ambush.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Ambush]] adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''.
[[File:Assassinate Ambush.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Ambush]] makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the [[File:Assassinate Initiative.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Initiative]] ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so [[File:Assassinate Ambush.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Ambush]] adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''.
== Honorable mentions ==
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach.<br>
This subclass does not bring improvements to the range combat per se. Still beasts are strong and overall [[File:Beast Master Icon.png|frameless|upright=0.1|24px|link=Beast Master]] [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.
[[File:Class Fighter Champion Badge Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br>
Main benefit of this version is an [[Improved Critical Hit]] (equivalent to about 5% overall damage increase). For a ranged build a [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
Do note that [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.
[[File:Class Bard Valor Badge Icon.png|frameless|upright=0.15|link=College of Valor]]'''[[College of Valor]]''': an option for a {{Class|Bard}} approach.<br>
This variation brings a full caster in addition to getting 2 attacks (as a {{Class|Ranger}} or a {{Class|Fighter}}), especially - ability to utilise {{Concentration}} way better since {{Class|Bard}}s get a lot of great spells like [[File: Hold Person Icon.png|frameless|upright=0.1|24px|link= Hold Person]] [[Hold Person]], [[File: Glyph of Warding Icon.png|frameless|upright=0.1|24px|link= Glyph of Warding]] [[Glyph of Warding]], etc.<br>
Main downside - [[File:Bardic Inspiration Icon.png|frameless|upright=0.1|24px|link=Bardic Inspiration]] [[Bardic Inspiration]] cannot be used on yourself. In the end while using all cool spells and abilities {{Class|Bard}} ends up not doing actual damage.<br>
{{Class|Bard}} variation definitely trades some damage potential for support and utility.
[[File:Thief Icon.png|frameless|upright=0.15|link=Thief]]'''[[Thief]]''': an option for a {{Class|Rogue}} approach (without multiclasses).<br>
Main selling point of this variation is that [[File:Thief Icon.png|frameless|upright=0.1|24px|link=Thief]] [[Thief|Thiefs]] get an extra {{action|bonus}} which can be used to make yet another attack. In addition, investing all 12 levels into {{Class|Rogue}} makes Sneak Attack quite powerful.<br>
The downside is that {{Class|Rogue}} does not get an [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]. While improved [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] packs a lot of damage, [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] can be used only once per turn and cannot make up for missing [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]s - doing just 3 Attacks with 3 {{action|action}}s instead of 6 or 9 Attacks makes the total damage of this build variation plummet.<br>
It's just much better to invest all levels into a {{Class|Fighter}} and instead of one {{action|bonus}} get 2 additional attacks per each {{action}}.


== Assumptions for Math ==
== Assumptions for Math ==
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All together it totals to {{DamageText|18.5|Piercing}} which is rounded to {{DamageText|20|Piercing}}.<br>
All together it totals to {{DamageText|18.5|Piercing}} which is rounded to {{DamageText|20|Piercing}}.<br>
In reality you character can have multiple items adding even more damage on top of each hit so '''20''' damage per attack sounds like a reasonable average.
In reality you character can have multiple items adding even more damage on top of each hit so '''20''' damage per attack sounds like a reasonable average.
== Honorable mentions ==
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach.<br>
This subclass does not bring improvements to the range combat per se. Still beasts are strong and overall [[File:Beast Master Icon.png|frameless|upright=0.1|24px|link=Beast Master]] [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.
[[File:Class Fighter Champion Badge Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br>
Main benefit of this version is an [[Improved Critical Hit]] (equivalent to about 5% overall damage increase). For a ranged build a [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
Do note that [[File: Class Fighter Champion Badge Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.
[[File:Class Bard Valor Badge Icon.png|frameless|upright=0.15|link=College of Valor]]'''[[College of Valor]]''': an option for a {{Class|Bard}} approach.<br>
This variation brings a full caster in addition to getting 2 attacks (as a {{Class|Ranger}} or a {{Class|Fighter}}), especially - ability to utilise {{Concentration}} way better since {{Class|Bard}}s get a lot of great spells like [[File: Hold Person Icon.png|frameless|upright=0.1|24px|link= Hold Person]] [[Hold Person]], [[File: Glyph of Warding Icon.png|frameless|upright=0.1|24px|link= Glyph of Warding]] [[Glyph of Warding]], etc.<br>
Main downside - [[File:Bardic Inspiration Icon.png|frameless|upright=0.1|24px|link=Bardic Inspiration]] [[Bardic Inspiration]] cannot be used on yourself. In the end while using all cool spells and abilities {{Class|Bard}} ends up not doing actual damage.<br>
{{Class|Bard}} variation definitely trades some damage potential for support and utility.
[[File:Thief Icon.png|frameless|upright=0.15|link=Thief]]'''[[Thief]]''': an option for a {{Class|Rogue}} approach (without multiclasses).<br>
Main selling point of this variation is that [[File:Thief Icon.png|frameless|upright=0.1|24px|link=Thief]] [[Thief|Thiefs]] get an extra {{action|bonus}} which can be used to make yet another attack. In addition, investing all 12 levels into {{Class|Rogue}} makes Sneak Attack quite powerful.<br>
The downside is that {{Class|Rogue}} does not get an [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]. While improved [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] packs a lot of damage, [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] can be used only once per turn and cannot make up for missing [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]s - doing just 3 Attacks with 3 {{action|action}}s instead of 6 or 9 Attacks makes the total damage of this build variation plummet.<br>
It's just much better to invest all levels into a {{Class|Fighter}} and instead of one {{action|bonus}} get 2 additional attacks per each {{action}}.
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