10,883
editsAd placeholder
Hold Person: Difference between revisions
Jump to navigation
Jump to search
Remove up-to-date template.
No edit summary |
(Remove up-to-date template.) |
||
(10 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Clench of the North Wind}}.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Hold Person | | name = Hold Person | ||
| image = Hold Person | | image = Hold Person.webp | ||
| level = 2 | | level = 2 | ||
| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | | classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, | | class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest | ||
| class learns at level 5 = Oath of Vengeance | | class learns at level 5 = Oath of Vengeance | ||
| class learns at level 7 = Arcane Trickster | | class learns at level 7 = Arcane Trickster | ||
| class learns at level 8 = Eldritch Knight | | class learns at level 8 = Eldritch Knight | ||
| summary = This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks. | | summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks. | ||
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. | | description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. | ||
At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition. | At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition. | ||
| | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
Line 31: | Line 31: | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
Line 60: | Line 61: | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| variants = | | variants = | ||
| notes = | | notes = Hold Person has two incantations: '''Ad Lapidē''', Latin for "to stone", and '''Non Moverē''', the Latin command "don't move!" | ||
| video = Hold Person Visuals.mp4 | | video = Hold Person Visuals.mp4 | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Hold person|long}} | * {{FRWiki|Hold person|long}} |