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Hold Person
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For the equivalent Way of the Four Elements Monk spell, see .
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
Wisdom saving throw to end this condition.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
Properties
At higher levels
Upcasting: Affects an additional target for each spell slot level above 2nd.Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within
Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity
Saving throws.
- At the end of each turn, the affected entity makes a Wisdom
Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 3: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, and Circle of the Land (Arctic and Forest)
- Class level 5: Oath of Vengeance
- Class level 7: Arcane Trickster
- Class level 8: Eldritch Knight
Granted by items:
Stillmaker (
Recharge: Long rest)
Notes
Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"
Visuals
External links[edit | edit source]
Hold person on the Forgotten Realms Wiki