Hold Person
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Hold Person
Duration: 10 turns
Wisdom Save
Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Properties
- Cost:
-
Action +
Level 2 Spell Slot
- Details:
-
Range: 18 m / 60 ft
-
Concentration
At Higher Levels
Upcast: Affects an additional target for each Spell Slot Level above 2nd.Condition: Hold Person



- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within
Range: 3 m / 10 ft.
- At the end of each turn, the affected entity makes a Wisdom
Saving Throw. On a successful save, the condition is removed.
How to Learn
Classes:
- Class Level 3:
Bard,
Cleric,
Druid,
Sorcerer,
Warlock,
Wizard, and
Circle of the Land Druid (Arctic and Forest)
- Class Level 5:
Oath of Vengeance Paladin
- Class Level 7:
Arcane Trickster Rogue
- Class Level 8:
Eldritch Knight Fighter
Visuals
External Links[edit | edit source]
Hold person on the Forgotten Realms Wiki