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Rage: Eagle Heart: Difference between revisions

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'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
{{ActionPage
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.


[[File:Rage Eagle Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox
You can use {{SAI|Diving Strike}}.
| title = <div style="font-size:105%; font-family:Georgia;">''"Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].


Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
| image = Rage Eagle Heart.webp
----
| cost = bonus, rage
<div style="text-align:center;">[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| concentration =
----
| damage =
| Range = Self
| damage2 =  
| Condition = [[Condition#Rage: Eagle Heart|Rage: Eagle Heart]]
| attack roll =  
| Duration = 10 turns
| recharge =
}}]]
| duration =  
 
| range = self
== Description ==
| aoe =
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].
| aoe m =  
 
| aoe ft =  
Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
| save =
 
| additional =  
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
 
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
== Properties ==
| condition = Rage: Eagle Heart
{{C|[[File:Bonus Actions Icons.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| condition duration = 10
 
| condition2 = Rage Impeded
''Only available in combat''
| condition2 duration = Permanent
 
| class learns at level 3 = Wildheart
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
| notes =
 
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
{| role="presentation" class="wikitable mw-collapsible"
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
| <strong>[[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Eagle Heart</strong>
}}
|-
{{BarbarianNavbox}}
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}

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