D&D 5e class changes: Difference between revisions

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*Leaving a frenzy rage does not cause a character to gain a level of exhaustion. Instead, using a frenzied strike will apply a cumulative -1 to hit debuff until the rage ends.
*Leaving a frenzy rage does not cause a character to gain a level of exhaustion. Instead, using a frenzied strike will apply a cumulative -1 to hit debuff until the rage ends.
*While in a frenzy rage, a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target. If this lands then it will deal the typical damage + rage damage as well as knock the target [[Prone (Condition)|prone]].
*While in a frenzy rage, a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target. If this lands then it will deal the typical damage + rage damage as well as knock the target [[Prone (Condition)|prone]].
====[[Wild Magic Barbarian]]====
*Magic Awareness lets anyone within a 3m range adds their Proficiency Bonus to Saving Throws against spells rather then letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover.


==[[Bard]]==
==[[Bard]]==

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