Redcap (creature): Difference between revisions

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1,698 bytes added ,  4 September 2023
Added attacks and abilities along with tactics.
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(Added attacks and abilities along with tactics.)
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|AC=14
|AC=14
|speed=9m / 30ft
|speed=9m / 30ft
|size=Medium
|size=Small
|weight=50kg / 100lbs
|weight=35kg
|proficiency=2
|proficiency=2
|initiative=+1
|initiative=+1
|class =
|subclass =
|background=
|location = [[Sunlit Wetlands]]
|location = [[Sunlit Wetlands]]
|family =
|allies =Other Redcaps. [[Auntie Ethel]].
|allies =  
|enemies =
|alt-name =
|alt-name =
|alt-image =
|alt-image =
}}{{NoExcerpt|''This page is for the creature. For the Redcap race, see [[Redcap]].''}}
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]


'''Redcaps''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature in [[Baldur's Gate 3]]. Redcaps are known for their bloodlust.
[[Multiattack]] - Bloodlust
 
{{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
 
[[Steeped in Slaughter]]|exp=40}}{{NoExcerpt|''This page is for the creature. For the Redcap race, see [[Redcap]].''}}
 
'''Redcaps''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.
 
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their high health, attack and damage.
 
== Attacks and Abilities ==
 
=== Main Hand Attack - [[Sickle]] ===
{{Action}}
 
{{Attack Roll}}: +5
{{DamageInfo|count=2|die=4|plus=4|type=Slashing}}
 
=== [[Multiattack]] - Bloodlust ===
{{Action}}
 
{{Attack Roll}}: +6
{{DamageInfo|count=2|die=4|plus=4|type=Slashing}}{{DamageInfo|count=2|die=4|plus=4|type=Slashing}}{{DamageInfo|count=2|die=4|plus=4|type=Slashing}}
 
=== Ironbound Pursuit ===
Launch a flying kick that pushes the target back 2m and knocks it [[Prone (Condition)|Prone]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=14}} to avoid damage and being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]] {{Range|m=2|ft=6}} back.
{{DamageInfo|count=3|die=8|plus=4|type=Bludgeoning}}
 
== Tactics ==
'''Redcaps''' are quite dangerous enemies to cross early into [[Act One]], since they have quite high [[Strength]] and [[Hit Points]]. They will likely be given Bloodlust from a [[Redcap Blood Sage|Blood Sage]], allowing them to use a powerful three strike [[Multiattack]]. They also have a devastating dropkick that can knocked down enemies as well. They also will gain [[Advantage]] against anyone who is bleeding, which the Blood Sages can cause.
 
While powerful combatants, they are quite lacking resisting most spells or abilities that target [[Dexterity]], [[Intelligence]] or [[Wisdom]]. Attacking them from range also works well, since they have to move through the [[Difficult Terrain]] of the swamp to reach you.


== Passive Features ==
* [[Steeped in Slaughter]]
* [[Multiattack|Multiattack: Bloodlust]]
** The Redcap can make a [[Multiattack]] while under the effects of [[Conditions#Bloodlust|Bloodlust]].
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
* {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
==Gallery==
==Gallery==
<gallery heights=250px mode="packed">
<gallery heights="250px" mode="packed">
File:Redcap.jpg|Early model before Patch 6
File:Redcap.jpg|Early model before Patch 6
</gallery>
</gallery>
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