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Scorching Ray: Difference between revisions
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| notes = * Granted by {{SmallIcon|Circlet of Blasting Icon.png}} {{rare|Circlet of Blasting}}. {{Recharge|Long Rest}} | | notes = * Granted by {{SmallIcon|Circlet of Blasting Icon.png}} {{rare|Circlet of Blasting}}. {{Recharge|Long Rest}} | ||
* Also granted by {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} {{rare|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}} | * Also granted by {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} {{rare|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}} | ||
* Also granted by {{SmallIcon|Hand Crossbow PlusOne Icon.png}} {{very rare|Hellfire Hand Crossbow}} as a 3rd level spell. {{Recharge|Short Rest}} | |||
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | * A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | ||
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Magic Missile]] and [[Eldritch Blast]] (as of 4.1.1.3669438). | * When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Magic Missile]] and [[Eldritch Blast]] (as of 4.1.1.3669438). |