D&D 5e rule changes: Difference between revisions

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44 bytes removed ,  5 September 2023
Loading in 5e has nothing to do with requiring a bonus action. That is a common misconception. What it actually limits is the number of attacks that can be made with that weapon in a single action. Effectively, it prevents extra attack from working with a single crossbow, and limits a few other niche things. The exact text is: "Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction.
(Loading in 5e has nothing to do with requiring a bonus action. That is a common misconception. What it actually limits is the number of attacks that can be made with that weapon in a single action. Effectively, it prevents extra attack from working with a single crossbow, and limits a few other niche things. The exact text is: "Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction.)
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* [[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty.
* [[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty.
* You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]].
* You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]].
* Crossbows do not have the [[Loading|loading]] property restriction that required a bonus action when attacking, leading to basic crossbows being superior to bows.
* Crossbows do not have the [[Loading|loading]] property restriction, leading to basic crossbows being superior to bows.
** This also allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on your melee set even while the ranged set is actively drawn.
** This also allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on your melee set even while the ranged set is actively drawn.
* Appropriate weapons have the "[[Heavy (weapon property)|heavy]]" property added to them, but this property does not apply disadvantage to attack rolls made by small characters.
* Appropriate weapons have the "[[Heavy (weapon property)|heavy]]" property added to them, but this property does not apply disadvantage to attack rolls made by small characters.
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