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D&D 5e rule changes: Difference between revisions

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306 bytes removed ,  6 September 2023
→‎Miscellaneous: You can throw mutiple time per action
(Loading in 5e has nothing to do with requiring a bonus action. That is a common misconception. What it actually limits is the number of attacks that can be made with that weapon in a single action. Effectively, it prevents extra attack from working with a single crossbow, and limits a few other niche things. The exact text is: "Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction.)
(→‎Miscellaneous: You can throw mutiple time per action)
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* [[Revivify]] has range, can revive a target then relocate their position on revive instead of waking up where they died, doesn't consider if the body went missing, burned or mutilated, if the body is gone (such as falling into a chasm), a blue flame appears in their place which can be used to revive the target, revivify always succeeds even if the target spent dead more than 1 minute (10 turns), target must always be a playable character therefore its limited to companions and your main character.
* [[Revivify]] has range, can revive a target then relocate their position on revive instead of waking up where they died, doesn't consider if the body went missing, burned or mutilated, if the body is gone (such as falling into a chasm), a blue flame appears in their place which can be used to revive the target, revivify always succeeds even if the target spent dead more than 1 minute (10 turns), target must always be a playable character therefore its limited to companions and your main character.
** True Resurrection works exactly the same except it fully heals the target.
** True Resurrection works exactly the same except it fully heals the target.
* If a character with extra attack makes a melee or ranged weapon attack first, they may follow it up with a thrown weapon attack. However, making a thrown weapon attack first causes the game to classify it as a full throw action rather than part of the attack action, consuming your entire attack action.


== Other Changes ==
== Other Changes ==
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