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Shadow Curse (Condition): Difference between revisions

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| icon = Shadow Curse Condition Icon.webp
| icon = Shadow Curse Condition Icon.webp
| effects =
| effects =
* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn you are affected by the Shadow Curse.
* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn the party members are affected by the Shadow Curse.
| stack id = SCL_SAFE
| stack priority = 1
| tick type = end
| properties = DisableCombatlog, IgnoreResting
| condition = Umbral Influx
| condition duration = 1
}}
}}


== Notes ==
== Notes ==
* When a member of your party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
* When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
* Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn.
* Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn.
* Effective means of avoiding the Shadow Curse include:
* NPCs and enemies that are not already undead will receive the condition {{Cond|Umbral Influx}} when killed, then revive with half their HP and the {{Cond|Shadow-Cursed Undead}} condition if killed without protection from it.
*Effective means of avoiding the Shadow Curse include:
** Lit [[Torch]]es, nearby braziers, and other environmental light sources
** Lit [[Torch]]es, nearby braziers, and other environmental light sources
** Spells that emit light, such as {{SmIconLink|Light Cantrip Icon.png|Light}}, {{SmIconLink|Dancing Lights Icon.png|Dancing Lights}}, {{SmIconLink|Produce Flame Icon.png|Produce Flame}}, or {{SmIconLink|Daylight Icon.png|Daylight}}
**Spells that emit light, such as {{SAI|Light}}, {{SAI|Dancing Lights}}, {{SAI|Produce Flame}}, or {{SAI|Daylight}}
** Pieces of magical equipment that naturally emit light, such as {{SmIconLink|The Blood of Lathander Icon.png|The Blood of Lathander}}
**Pieces of magical equipment that naturally emit light, such as {{RarityItem|The Blood of Lathander}}
** [[Selûne's Blessing (Condition)|Selûne's Blessing]]
**{{Cond|Selûne's Blessing}}
** [[Pixie Blessing (Condition)|Pixie Blessing]]
**{{Cond|Pixie Blessing}}
** A [[Moonlantern]] or [[Shadow Lantern]] carried in the active weapon set or placed on the ground nearby
**A [[Moonlantern]] carried in the active weapon set or placed on the ground nearby.
* Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a [[Pixie Blessing (Condition)|Pixie Blessing]], [[Moonlantern]], or [[Shadow Lantern]] can help you.
*A [[Shadow Lantern]], a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
*Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a {{Cond|Pixie Blessing}}, or a [[Moonlantern]] can help the party.
*Enduring the Shadow Curse for two consecutive rounds without dying awards [[Inspiration]] to a character with the [[Outlander]] background.
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